Falburrows
Difficulty
Drops 9
- Falburrows FeelersMD
- Ocean Phantom SwordOHS
- FalburrowsAdditional crysta
- Orichalcum OreOre
- Sea Ghost Bone FragmentMaterial
- Sea Ghost TentacleMaterial
- Whoo-oo-ooBreak: Head ·Gesture
- MDBreak: B tenta ·Not identified yet
- OHSBreak: Anchor ·Not identified yet
Breakable parts 3
Hits land on the part nearest to you, so where you stand decides what breaks.
- Head 52,140 HP +8,390 EXP
Drops Whoo-oo-oo
- B tenta 52,140 HP +8,390 EXP
Drops Magic Device
- Anchor 52,140 HP +8,390 EXP
Drops 1 Handed Sword
How the fight changes 7
- Start DEF 1,290 · MDEF 2,150 27 attacks
- On Blindness or Fear · On a maximum-damage hit DEF 1,290 · MDEF 2,150 27 attacks
- On Flash DEF 860 · MDEF 1,720 27 attacks
- At 50% HP DEF 1,290 · MDEF 2,150 27 attacks
- 3 or 10 s later DEF 1,290 · MDEF 2,150 27 attacks
- On Blindness or Fear · On a maximum-damage hit DEF 1,290 · MDEF 2,150 27 attacks
- On Flash DEF 860 · MDEF 1,720 27 attacks
Before you fight
Start of fight Lv 225
- DEF
- 1,290
- MDEF
- 2,150
- Physical res.
- 8%
- Magic res.
- 8%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 10% Physical 10% Magic 1%
Reference data Compare damage
On Flash · On Flash Lv 225
- DEF
- 860
- MDEF
- 1,720
- Physical res.
- 8%
- Magic res.
- 8%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 10% Physical 10% Magic 1%
Reference data Compare damage
Dyed weapons drop on Nightmare and Nightmare and Ultimate and Ultimate, not on Hard.