Eripmav

Reference data Limited-time

Difficulty

Drops 9

Breakable parts 3

Hits land on the part nearest to you, so where you stand decides what breaks.

  • Hat 42,500 HP +30,000 EXP

    Drops Halberd

  • Right mant 42,500 HP +30,000 EXP

    Drops Bow

  • Left big hand 42,500 HP +30,000 EXP

    Drops Crimson Moon Rag

How the fight changes 8

  1. Start DEF 1,100 · MDEF 1,650 79 attacks
  2. After 4,000,000 damage DEF 1,100 · MDEF 1,650 79 attacks
  3. On apparent death DEF 1,100 · MDEF 1,650 80 attacks
  4. 3 or 4 s later DEF 1,100 · MDEF 1,650 80 attacks
  5. After 4,000,000 damage DEF 1,100 · MDEF 1,650 80 attacks
  6. At 50% HP DEF 1,100 · MDEF 1,650 82 attacks
  7. 3 or 10 s later DEF 1,100 · MDEF 1,650 82 attacks
  8. At 75% HP DEF 1,100 · MDEF 1,650 82 attacks

Before you fight

Start of fight Lv 275

DEF
1,100
MDEF
1,650
Physical res.
15%
Magic res.
30%
FLEE
—
Crit res.
—

Proration per hit Normal 5% Physical 3% Magic 0%

Reference data Compare damage

On apparent death Lv 275

DEF
1,100
MDEF
1,650
Physical res.
70%
Magic res.
90%
FLEE
—
Crit res.
—

Proration per hit Normal 5% Physical 3% Magic 0%

Reference data Compare damage

At 50% HP · At 75% HP Lv 275

DEF
1,100
MDEF
1,650
Physical res.
90%
Magic res.
90%
FLEE
—
Crit res.
—

Proration per hit Normal 5% Physical 3% Magic 0%

Reference data Compare damage

Weapon dye · October 2026 Not linked to a dye record yet Dye history

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