Goovua

Reference data

Difficulty

Drops 11

Breakable parts 1

Hits land on the part nearest to you, so where you stand decides what breaks.

How the fight changes 4

  1. Start DEF 41 · MDEF 41 21 attacks
  2. After a damage window · 60 s later DEF 57 · MDEF 57 21 attacks
  3. 30 or 60 s later DEF 82 · MDEF 82 21 attacks
  4. At 20% HP DEF 0 · MDEF 0 21 attacks

Before you fight

Start of fight Lv 82

DEF
41
MDEF
41
Physical res.
3%
Magic res.
3%
FLEE
—
Crit res.
—

Proration per hit Normal 10% Physical 10% Magic 10%

Reference data Compare damage

After a damage window · 60 s later Lv 82

DEF
57
MDEF
57
Physical res.
3%
Magic res.
3%
FLEE
—
Crit res.
—

Proration per hit Normal 20% Physical 20% Magic 15%

Reference data Compare damage

30 or 60 s later Lv 82

DEF
82
MDEF
82
Physical res.
3%
Magic res.
3%
FLEE
—
Crit res.
—

Proration per hit Normal 30% Physical 40% Magic 20%

Reference data Compare damage

At 20% HP Lv 82

DEF
0
MDEF
0
Physical res.
3%
Magic res.
3%
FLEE
—
Crit res.
—

Proration per hit Normal 0% Physical 0% Magic 0%

Reference data Compare damage

State 2 of 6 Lv 82

DEF
49
MDEF
49
Physical res.
3%
Magic res.
3%
FLEE
—
Crit res.
—

Proration per hit Normal 0% Physical 0% Magic 0%

Reference data Compare damage

State 4 of 6 Lv 82

DEF
74
MDEF
74
Physical res.
3%
Magic res.
3%
FLEE
—
Crit res.
—

Proration per hit Normal 0% Physical 0% Magic 0%

Reference data Compare damage

Weapon dye · October 2026 B10 Estimate Dye history

Dyed weapons drop on Nightmare and Nightmare and Nightmare and Ultimate and Ultimate and Ultimate, not on Normal.