Inverda

Reference data Limited-time

Difficulty

Drops 6

Breakable parts 3

Hits land on the part nearest to you, so where you stand decides what breaks.

  • Left shoulder 50,510 HP +11,385 EXP

    Drops Armor

  • Right forearm 50,510 HP +11,385 EXP

    Drops Additional

  • Right thigh 50,510 HP +11,385 EXP

    Drops Additional

How the fight changes 4

  1. Start DEF 1,200 · MDEF 1,200 25 attacks
  2. When a linked enemy falls DEF 1,200 · MDEF 1,200 25 attacks
  3. When a linked enemy falls DEF 1,200 · MDEF 1,200 25 attacks
  4. When a linked enemy falls DEF 1,200 · MDEF 1,200 26 attacks

Before you fight

Start of fight Lv 300

DEF
1,200
MDEF
1,200
Physical res.
90%
Magic res.
90%
FLEE
—
Crit res.
—

Proration per hit Normal 1% Physical 1% Magic 1%

Reference data Compare damage

When a linked enemy falls · When a linked enemy falls Lv 300

DEF
1,200
MDEF
1,200
Physical res.
72%
Magic res.
72%
FLEE
—
Crit res.
—

Proration per hit Normal 1% Physical 1% Magic 1%

Reference data Compare damage

When a linked enemy falls Lv 300

DEF
1,200
MDEF
1,200
Physical res.
36%
Magic res.
36%
FLEE
—
Crit res.
—

Proration per hit Normal 1% Physical 1% Magic 1%

Reference data Compare damage

Weapon dye · October 2026 C50 Estimate Dye history

Dyed weapons drop on Nightmare and Ultimate, not on Normal.

Also on Anniversary Arena: 10th Venue View map