Aba

Reference data Limited-time

Difficulty

Drops 11

Breakable parts 3

Hits land on the part nearest to you, so where you stand decides what breaks.

  • Tail 50,510 HP +20,700 EXP

    Drops Additional

  • Weapon 50,510 HP +20,700 EXP

    Drops 2 Handed Sword,Staff

  • Hair 50,510 HP +20,700 EXP

    Drops Additional

How the fight changes 3

  1. Start DEF 1,800 · MDEF 1,200 26 attacks
  2. On apparent death · 45 s later DEF 1,800 · MDEF 1,200 26 attacks
  3. When a part breaks · 60 s later · On Weak DEF 1,800 · MDEF 1,200 26 attacks

Before you fight

Start of fight Lv 295

DEF
1,800
MDEF
1,200
Physical res.
24%
Magic res.
16%
FLEE
—
Crit res.
—

Proration per hit Normal 10% Physical 1% Magic 10%

Reference data Compare damage

On apparent death · 45 s later Lv 295

DEF
1,800
MDEF
1,200
Physical res.
74%
Magic res.
56%
FLEE
—
Crit res.
—

Proration per hit Normal 10% Physical 1% Magic 10%

Reference data Compare damage

When a part breaks · 60 s later · On Weak Lv 295

DEF
1,800
MDEF
1,200
Physical res.
36%
Magic res.
24%
FLEE
—
Crit res.
—

Proration per hit Normal 10% Physical 1% Magic 10%

Reference data Compare damage

Weapon dye · October 2026 A17 Estimate Dye history

Dyed weapons drop on Nightmare and Ultimate, not on Normal.