Cerberus

Reference data Normal Story fight

The game gives this fight no EXP or drop table: it is a story, quest or scripted battle.

Breakable parts 3

Hits land on the part nearest to you, so where you stand decides what breaks.

  • Right arm 29,800 HP
  • Left arm 29,800 HP
  • Head 29,800 HP

How the fight changes 8

  1. Start DEF 345 · MDEF 345 11 attacks
  2. On Flinch · On a maximum-damage hit DEF 2,300 · MDEF 115 22 attacks
  3. On Flinch DEF 2,300 · MDEF 115 22 attacks
  4. On Tumble · On a maximum-damage hit DEF 115 · MDEF 2,300 17 attacks
  5. On Tumble DEF 115 · MDEF 2,300 17 attacks
  6. On Stun · On a high-damage hit DEF 230 · MDEF 230 16 attacks
  7. On Stun DEF 230 · MDEF 230 16 attacks
  8. At 30% HP DEF 460 · MDEF 460 26 attacks

Before you fight

Start of fight Lv 230

DEF
345
MDEF
345
Physical res.
10%
Magic res.
10%
FLEE
—
Crit res.
—

Proration per hit Normal 15% Physical 20% Magic 20%

Reference data Compare damage

On Flinch · On a maximum-damage hit · On Flinch Lv 230

DEF
2,300
MDEF
115
Physical res.
50%
Magic res.
10%
FLEE
—
Crit res.
—

Proration per hit Normal 15% Physical 20% Magic 20%

Reference data Compare damage

On Tumble · On a maximum-damage hit · On Tumble Lv 230

DEF
115
MDEF
2,300
Physical res.
10%
Magic res.
50%
FLEE
—
Crit res.
—

Proration per hit Normal 15% Physical 20% Magic 20%

Reference data Compare damage

On Stun · On a high-damage hit · On Stun Lv 230

DEF
230
MDEF
230
Physical res.
-5%
Magic res.
-5%
FLEE
—
Crit res.
—

Proration per hit Normal 15% Physical 20% Magic 20%

Reference data Compare damage

At 30% HP Lv 230

DEF
460
MDEF
460
Physical res.
30%
Magic res.
30%
FLEE
—
Crit res.
—

Proration per hit Normal 15% Physical 20% Magic 20%

Reference data Compare damage

Weapon dye · October 2026 Not linked to a dye record yet Dye history

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