Arachnidemon

Reference data

Difficulty

Drops 9

Breakable parts 3

Hits land on the part nearest to you, so where you stand decides what breaks.

  • Head 21,700 HP +2,700 EXP Raises defense

    Drops Radiant Miracle Water

  • Left forearm 21,700 HP +2,700 EXP Raises defense

    Drops Knuckles

  • Tail 21,700 HP +2,700 EXP Raises defense

    Drops 1 Handed Sword

How the fight changes 10

  1. Start DEF 511 · MDEF 392 37 attacks
  2. At 80% HP DEF 511 · MDEF 392 37 attacks
  3. 1 s later DEF 511 · MDEF 392 37 attacks
  4. At 20% HP DEF 511 · MDEF 392 37 attacks
  5. At 50% HP DEF 511 · MDEF 392 37 attacks
  6. When a part breaks DEF 511 · MDEF 392 37 attacks
  7. When a part breaks · At 80% HP DEF 511 · MDEF 392 37 attacks
  8. When a part breaks · 1 s later DEF 511 · MDEF 392 37 attacks
  9. When a part breaks · At 20% HP DEF 511 · MDEF 392 37 attacks
  10. At 50% HP DEF 511 · MDEF 392 37 attacks

Before you fight

Whole fight Lv 196

DEF
511
MDEF
392
Physical res.
7%
Magic res.
7%
FLEE
351
Crit res.
—

Proration per hit Normal 10% Physical 20% Magic 20%

Reference data Compare damage

Weapon dye · October 2026 B12 Estimate Dye history

Dyed weapons drop on Nightmare and Ultimate, not on Normal.

Also on Arche Valley: Depths View map