Goudvis

Reference data

Difficulty

Drops 7

Breakable parts 3

Hits land on the part nearest to you, so where you stand decides what breaks.

  • Left pad 5,084 HP +1,216 EXP

    Drops Goudvis' Shell

  • Right pad 5,084 HP +1,216 EXP

    Drops 2 Handed Sword

  • Hips 5,084 HP +1,216 EXP

    Drops Bowgun

How the fight changes 10

  1. Start DEF 180 · MDEF 90 29 attacks
  2. After 1 summoned enemy falls · On Flinch, Tumble, Knock back, Blindness, Fear, Curse or Flash · 2 s later DEF 180 · MDEF 90 29 attacks
  3. On Flinch, Tumble, Knock back, Blindness, Fear, Curse or Flash DEF 180 · MDEF 90 29 attacks
  4. After a damage window DEF 180 · MDEF 90 29 attacks
  5. After a damage window DEF 180 · MDEF 90 29 attacks
  6. After 1 summoned enemy falls · 2 s later DEF 180 · MDEF 90 29 attacks
  7. After 1 summoned enemy falls · On Flinch, Tumble, Knock back, Blindness, Fear, Curse or Flash · 2 s later DEF 180 · MDEF 90 29 attacks
  8. On Flinch, Tumble, Knock back, Blindness, Fear, Curse or Flash DEF 180 · MDEF 90 29 attacks
  9. At 60% HP · 10 s later DEF 180 · MDEF 90 29 attacks
  10. At 60% HP · After a damage window DEF 180 · MDEF 90 29 attacks

Before you fight

Start of fight Lv 291

DEF
180
MDEF
90
Physical res.
24%
Magic res.
12%
FLEE
—
Crit res.
—

Proration per hit Normal 1% Physical 0% Magic 10%

Reference data Compare damage

After 1 summoned enemy falls · 2 s later · After 1 summoned enemy falls · On Flinch, Tumble, Knock back, Blindness, Fear, Curse or Flash · 2 s later · On Flinch, Tumble, Knock back, Blindness, Fear, Curse or Flash · At 60% HP · 10 s later · At 60% HP · After a damage window Lv 291

DEF
180
MDEF
90
Physical res.
36%
Magic res.
12%
FLEE
—
Crit res.
—

Proration per hit Normal 1% Physical 0% Magic 10%

Reference data Compare damage

Weapon dye · October 2026 A41 Estimate Dye history

Dyed weapons drop on Nightmare and Ultimate, not on Easy.

Also on Raden Tower: Air Vent Exit View map