Pumpking
Difficulty
Breakable parts 1
Hits land on the part nearest to you, so where you stand decides what breaks.
- Ear 8,750 HP +5,250 EXP
How the fight changes 9
- Start DEF 12 · MDEF 12 14 attacks
- At 75% HP · 10, 20 or 30 s later · On Flinch, Tumble or Stun · On a high-damage hit DEF 38 · MDEF 0 27 attacks
- 10, 20 or 30 s later · On Flinch, Tumble or Stun · On a high-damage hit DEF 0 · MDEF 38 27 attacks
- 3 s later DEF 38 · MDEF 0 27 attacks
- 3 s later DEF 0 · MDEF 38 27 attacks
- On Flinch, Tumble or Stun · On a high-damage hit DEF 38 · MDEF 0 27 attacks
- On Flinch, Tumble or Stun · On a high-damage hit DEF 0 · MDEF 38 27 attacks
- On Flinch, Tumble or Stun · On a high-damage hit DEF 38 · MDEF 0 27 attacks
- On Flinch, Tumble or Stun · On a high-damage hit DEF 0 · MDEF 38 27 attacks
Before you fight
Start of fight Lv 90
- DEF
- 12
- MDEF
- 12
- Physical res.
- 19%
- Magic res.
- 19%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 1% Physical 50% Magic 100%
Reference data Compare damage
At 75% HP · 10, 20 or 30 s later · On Flinch, Tumble or Stun · On a high-damage hit Lv 90
- DEF
- 38
- MDEF
- 0
- Physical res.
- 200%
- Magic res.
- 200%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 1% Physical 50% Magic 100%
Reference data Compare damage
10, 20 or 30 s later · On Flinch, Tumble or Stun · On a high-damage hit Lv 90
- DEF
- 0
- MDEF
- 38
- Physical res.
- 200%
- Magic res.
- 200%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 1% Physical 50% Magic 100%
Reference data Compare damage
3 s later · On Flinch, Tumble or Stun · On a high-damage hit · On Flinch, Tumble or Stun · On a high-damage hit Lv 90
- DEF
- 38
- MDEF
- 0
- Physical res.
- 76%
- Magic res.
- 0%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 1% Physical 50% Magic 100%
Reference data Compare damage
3 s later · On Flinch, Tumble or Stun · On a high-damage hit · On Flinch, Tumble or Stun · On a high-damage hit Lv 90
- DEF
- 0
- MDEF
- 38
- Physical res.
- 0%
- Magic res.
- 76%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 1% Physical 50% Magic 100%
Reference data Compare damage