Zega

Reference data Normal Limited-time

Drops 5

Breakable parts 1

Hits land on the part nearest to you, so where you stand decides what breaks.

  • Neck 74,000 HP +14,000 EXP

How the fight changes 5

  1. Start DEF 120 · MDEF 120 45 attacks
  2. At 70% HP · 3 s later DEF 30 · MDEF 30 45 attacks
  3. On Flinch, Tumble or Stun DEF 360 · MDEF 360 45 attacks
  4. At 40% HP DEF 300 · MDEF 300 45 attacks
  5. At 10% HP DEF 360 · MDEF 360 45 attacks

Before you fight

Start of fight Lv 120

DEF
120
MDEF
120
Physical res.
28%
Magic res.
28%
FLEE
—
Crit res.
—

Proration per hit Normal 1% Physical 1% Magic 1%

Reference data Compare damage

At 70% HP · 3 s later Lv 120

DEF
30
MDEF
30
Physical res.
4%
Magic res.
4%
FLEE
—
Crit res.
—

Proration per hit Normal 1% Physical 1% Magic 1%

Reference data Compare damage

On Flinch, Tumble or Stun Lv 120

DEF
360
MDEF
360
Physical res.
4%
Magic res.
4%
FLEE
—
Crit res.
—

Proration per hit Normal 1% Physical 1% Magic 1%

Reference data Compare damage

At 40% HP Lv 120

DEF
300
MDEF
300
Physical res.
4%
Magic res.
4%
FLEE
—
Crit res.
—

Proration per hit Normal 1% Physical 1% Magic 1%

Reference data Compare damage

At 10% HP Lv 120

DEF
360
MDEF
360
Physical res.
28%
Magic res.
28%
FLEE
—
Crit res.
—

Proration per hit Normal 1% Physical 1% Magic 1%

Reference data Compare damage

Weapon dye · October 2026 Not linked to a dye record yet Dye history