Zega
Drops 5
Breakable parts 1
Hits land on the part nearest to you, so where you stand decides what breaks.
- Neck 74,000 HP +14,000 EXP
How the fight changes 5
- Start DEF 120 · MDEF 120 45 attacks
- At 70% HP · 3 s later DEF 30 · MDEF 30 45 attacks
- On Flinch, Tumble or Stun DEF 360 · MDEF 360 45 attacks
- At 40% HP DEF 300 · MDEF 300 45 attacks
- At 10% HP DEF 360 · MDEF 360 45 attacks
Before you fight
Start of fight Lv 120
- DEF
- 120
- MDEF
- 120
- Physical res.
- 28%
- Magic res.
- 28%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 1% Physical 1% Magic 1%
Reference data Compare damage
At 70% HP · 3 s later Lv 120
- DEF
- 30
- MDEF
- 30
- Physical res.
- 4%
- Magic res.
- 4%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 1% Physical 1% Magic 1%
Reference data Compare damage
On Flinch, Tumble or Stun Lv 120
- DEF
- 360
- MDEF
- 360
- Physical res.
- 4%
- Magic res.
- 4%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 1% Physical 1% Magic 1%
Reference data Compare damage
At 40% HP Lv 120
- DEF
- 300
- MDEF
- 300
- Physical res.
- 4%
- Magic res.
- 4%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 1% Physical 1% Magic 1%
Reference data Compare damage
At 10% HP Lv 120
- DEF
- 360
- MDEF
- 360
- Physical res.
- 28%
- Magic res.
- 28%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 1% Physical 1% Magic 1%
Reference data Compare damage