York

Reference data Normal Limited-time

Drops 6

How the fight changes 4

  1. Start DEF 600 · MDEF 0 27 attacks
  2. After a damage window · 10 s later · On Flinch, Tumble, Stun, Knock back, Poison, Paralysis, Blindness, Ignition, Freeze, Breaking, Slow, Stop, Fear, Dizzy, Weak, Collapse, Confusion, Silent, Bleed, Sleep, State 21, Rage or Tiredness DEF 6,000 · MDEF 0 27 attacks
  3. 20 s later DEF 600 · MDEF 0 27 attacks
  4. On Flinch, Tumble, Stun, Knock back, Poison, Paralysis, Blindness, Ignition, Freeze, Breaking, Slow, Stop, Fear, Dizzy, Weak, Collapse, Confusion, Silent, Bleed, Sleep, State 21, Rage or Tiredness DEF 6,000 · MDEF 0 27 attacks

Before you fight

Start of fight Lv 150

DEF
600
MDEF
0
Physical res.
31%
Magic res.
6%
FLEE
—
Crit res.
—

Proration per hit Normal 100% Physical 10% Magic 10%

Reference data Compare damage

After a damage window · 10 s later · On Flinch, Tumble, Stun, Knock back, Poison, Paralysis, Blindness, Ignition, Freeze, Breaking, Slow, Stop, Fear, Dizzy, Weak, Collapse, Confusion, Silent, Bleed, Sleep, State 21, Rage or Tiredness · On Flinch, Tumble, Stun, Knock back, Poison, Paralysis, Blindness, Ignition, Freeze, Breaking, Slow, Stop, Fear, Dizzy, Weak, Collapse, Confusion, Silent, Bleed, Sleep, State 21, Rage or Tiredness Lv 150

DEF
6,000
MDEF
0
Physical res.
95%
Magic res.
95%
FLEE
—
Crit res.
—

Proration per hit Normal 100% Physical 10% Magic 10%

Reference data Compare damage

20 s later Lv 150

DEF
600
MDEF
0
Physical res.
-69%
Magic res.
-96%
FLEE
—
Crit res.
—

Proration per hit Normal 100% Physical 10% Magic 10%

Reference data Compare damage

Weapon dye · October 2026 Not linked to a dye record yet Dye history