Zega

Reference data Normal Limited-time

Drops 5

Breakable parts 1

Hits land on the part nearest to you, so where you stand decides what breaks.

How the fight changes 5

  1. Start DEF 160 · MDEF 160 51 attacks
  2. At 75% HP · 3 s later DEF 40 · MDEF 40 51 attacks
  3. On Flinch, Tumble or Stun DEF 40 · MDEF 40 51 attacks
  4. At 45% HP DEF 480 · MDEF 480 51 attacks
  5. At 10% HP DEF 480 · MDEF 480 51 attacks

Before you fight

Start of fight Lv 160

DEF
160
MDEF
160
Physical res.
31%
Magic res.
31%
FLEE
—
Crit res.
—

Proration per hit Normal 1% Physical 1% Magic 1%

Reference data Compare damage

At 75% HP · 3 s later · On Flinch, Tumble or Stun Lv 160

DEF
40
MDEF
40
Physical res.
6%
Magic res.
6%
FLEE
—
Crit res.
—

Proration per hit Normal 1% Physical 1% Magic 1%

Reference data Compare damage

At 45% HP Lv 160

DEF
480
MDEF
480
Physical res.
6%
Magic res.
6%
FLEE
—
Crit res.
—

Proration per hit Normal 1% Physical 1% Magic 1%

Reference data Compare damage

At 10% HP Lv 160

DEF
480
MDEF
480
Physical res.
31%
Magic res.
31%
FLEE
—
Crit res.
—

Proration per hit Normal 1% Physical 1% Magic 1%

Reference data Compare damage

Weapon dye · October 2026 Not linked to a dye record yet Dye history