Zega
Drops 5
Breakable parts 1
Hits land on the part nearest to you, so where you stand decides what breaks.
- Neck 130,000 HP +23,500 EXP
Drops Orichalcum
How the fight changes 5
- Start DEF 160 · MDEF 160 51 attacks
- At 75% HP · 3 s later DEF 40 · MDEF 40 51 attacks
- On Flinch, Tumble or Stun DEF 40 · MDEF 40 51 attacks
- At 45% HP DEF 480 · MDEF 480 51 attacks
- At 10% HP DEF 480 · MDEF 480 51 attacks
Before you fight
Start of fight Lv 160
- DEF
- 160
- MDEF
- 160
- Physical res.
- 31%
- Magic res.
- 31%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 1% Physical 1% Magic 1%
Reference data Compare damage
At 75% HP · 3 s later · On Flinch, Tumble or Stun Lv 160
- DEF
- 40
- MDEF
- 40
- Physical res.
- 6%
- Magic res.
- 6%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 1% Physical 1% Magic 1%
Reference data Compare damage
At 45% HP Lv 160
- DEF
- 480
- MDEF
- 480
- Physical res.
- 6%
- Magic res.
- 6%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 1% Physical 1% Magic 1%
Reference data Compare damage
At 10% HP Lv 160
- DEF
- 480
- MDEF
- 480
- Physical res.
- 31%
- Magic res.
- 31%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 1% Physical 1% Magic 1%
Reference data Compare damage