Guignol

Reference data Normal Limited-time

Drops 7

Breakable parts 3

Hits land on the part nearest to you, so where you stand decides what breaks.

  • Back 300 HP +4,000 EXP

    Drops Mithril Ore

  • Left forearm 13,000 HP +4,000 EXP

    Drops Bowgun

  • Right front leg 13,000 HP +4,000 EXP

    Drops Knuckles

How the fight changes 5

  1. Start DEF 7,000 · MDEF 7,000 47 attacks
  2. On a maximum-damage hit DEF 150 · MDEF 150 47 attacks
  3. 2 or 11 s later DEF 7,000 · MDEF 7,000 47 attacks
  4. After a damage window · 60 s later DEF 7,000 · MDEF 7,000 47 attacks
  5. On a maximum-damage hit DEF 150 · MDEF 150 47 attacks

Before you fight

Start of fight Lv 150

DEF
7,000
MDEF
7,000
Physical res.
6%
Magic res.
6%
FLEE
—
Crit res.
—

Proration per hit Normal 25% Physical 25% Magic 25%

Reference data Compare damage

On a maximum-damage hit · On a maximum-damage hit Lv 150

DEF
150
MDEF
150
Physical res.
6%
Magic res.
6%
FLEE
—
Crit res.
—

Proration per hit Normal 25% Physical 25% Magic 25%

Reference data Compare damage

Weapon dye · October 2026 Not linked to a dye record yet Dye history