Zega

Reference data Normal Limited-time

Drops 6

Breakable parts 1

Hits land on the part nearest to you, so where you stand decides what breaks.

How the fight changes 5

  1. Start DEF 180 · MDEF 180 61 attacks
  2. At 75% HP · 3 s later DEF 45 · MDEF 45 61 attacks
  3. On Flinch, Tumble or Stun DEF 45 · MDEF 45 61 attacks
  4. At 45% HP DEF 540 · MDEF 540 61 attacks
  5. At 10% HP DEF 540 · MDEF 540 61 attacks

Before you fight

Start of fight Lv 180

DEF
180
MDEF
180
Physical res.
32%
Magic res.
32%
FLEE
—
Crit res.
—

Proration per hit Normal 1% Physical 1% Magic 1%

Reference data Compare damage

At 75% HP · 3 s later · On Flinch, Tumble or Stun Lv 180

DEF
45
MDEF
45
Physical res.
7%
Magic res.
7%
FLEE
—
Crit res.
—

Proration per hit Normal 1% Physical 1% Magic 1%

Reference data Compare damage

At 45% HP Lv 180

DEF
540
MDEF
540
Physical res.
7%
Magic res.
7%
FLEE
—
Crit res.
—

Proration per hit Normal 1% Physical 1% Magic 1%

Reference data Compare damage

At 10% HP Lv 180

DEF
540
MDEF
540
Physical res.
32%
Magic res.
32%
FLEE
—
Crit res.
—

Proration per hit Normal 1% Physical 1% Magic 1%

Reference data Compare damage

Weapon dye · October 2026 Not linked to a dye record yet Dye history