Zega
Drops 6
Breakable parts 1
Hits land on the part nearest to you, so where you stand decides what breaks.
- Neck 193,000 HP +26,500 EXP
Drops Orichalcum
How the fight changes 5
- Start DEF 180 · MDEF 180 61 attacks
- At 75% HP · 3 s later DEF 45 · MDEF 45 61 attacks
- On Flinch, Tumble or Stun DEF 45 · MDEF 45 61 attacks
- At 45% HP DEF 540 · MDEF 540 61 attacks
- At 10% HP DEF 540 · MDEF 540 61 attacks
Before you fight
Start of fight Lv 180
- DEF
- 180
- MDEF
- 180
- Physical res.
- 32%
- Magic res.
- 32%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 1% Physical 1% Magic 1%
Reference data Compare damage
At 75% HP · 3 s later · On Flinch, Tumble or Stun Lv 180
- DEF
- 45
- MDEF
- 45
- Physical res.
- 7%
- Magic res.
- 7%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 1% Physical 1% Magic 1%
Reference data Compare damage
At 45% HP Lv 180
- DEF
- 540
- MDEF
- 540
- Physical res.
- 7%
- Magic res.
- 7%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 1% Physical 1% Magic 1%
Reference data Compare damage
At 10% HP Lv 180
- DEF
- 540
- MDEF
- 540
- Physical res.
- 32%
- Magic res.
- 32%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 1% Physical 1% Magic 1%
Reference data Compare damage