Zega
Drops 5
Breakable parts 1
Hits land on the part nearest to you, so where you stand decides what breaks.
- Neck 285,000 HP +34,500 EXP
Drops Orichalcum
How the fight changes 5
- Start DEF 205 · MDEF 205 68 attacks
- At 75% HP · 3 s later DEF 51 · MDEF 51 68 attacks
- On Flinch, Tumble or Stun DEF 51 · MDEF 51 68 attacks
- At 45% HP DEF 615 · MDEF 615 68 attacks
- At 10% HP DEF 615 · MDEF 615 68 attacks
Before you fight
Start of fight Lv 205
- DEF
- 205
- MDEF
- 205
- Physical res.
- 33%
- Magic res.
- 33%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 1% Physical 1% Magic 1%
Reference data Compare damage
At 75% HP · 3 s later · On Flinch, Tumble or Stun Lv 205
- DEF
- 51
- MDEF
- 51
- Physical res.
- 8%
- Magic res.
- 8%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 1% Physical 1% Magic 1%
Reference data Compare damage
At 45% HP Lv 205
- DEF
- 615
- MDEF
- 615
- Physical res.
- 8%
- Magic res.
- 8%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 1% Physical 1% Magic 1%
Reference data Compare damage
At 10% HP Lv 205
- DEF
- 615
- MDEF
- 615
- Physical res.
- 33%
- Magic res.
- 33%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 1% Physical 1% Magic 1%
Reference data Compare damage