Zega

Reference data Normal Limited-time

Drops 5

Breakable parts 1

Hits land on the part nearest to you, so where you stand decides what breaks.

How the fight changes 5

  1. Start DEF 205 · MDEF 205 68 attacks
  2. At 75% HP · 3 s later DEF 51 · MDEF 51 68 attacks
  3. On Flinch, Tumble or Stun DEF 51 · MDEF 51 68 attacks
  4. At 45% HP DEF 615 · MDEF 615 68 attacks
  5. At 10% HP DEF 615 · MDEF 615 68 attacks

Before you fight

Start of fight Lv 205

DEF
205
MDEF
205
Physical res.
33%
Magic res.
33%
FLEE
—
Crit res.
—

Proration per hit Normal 1% Physical 1% Magic 1%

Reference data Compare damage

At 75% HP · 3 s later · On Flinch, Tumble or Stun Lv 205

DEF
51
MDEF
51
Physical res.
8%
Magic res.
8%
FLEE
—
Crit res.
—

Proration per hit Normal 1% Physical 1% Magic 1%

Reference data Compare damage

At 45% HP Lv 205

DEF
615
MDEF
615
Physical res.
8%
Magic res.
8%
FLEE
—
Crit res.
—

Proration per hit Normal 1% Physical 1% Magic 1%

Reference data Compare damage

At 10% HP Lv 205

DEF
615
MDEF
615
Physical res.
33%
Magic res.
33%
FLEE
—
Crit res.
—

Proration per hit Normal 1% Physical 1% Magic 1%

Reference data Compare damage

Weapon dye · October 2026 Not linked to a dye record yet Dye history