Zega

Reference data Normal Limited-time

Drops 10

Breakable parts 1

Hits land on the part nearest to you, so where you stand decides what breaks.

  • Neck 327,000 HP +38,700 EXP

    Drops Orichalcum,Additional

How the fight changes 6

  1. Start DEF 220 · MDEF 220 80 attacks
  2. At 90% HP · 3 s later DEF 55 · MDEF 55 80 attacks
  3. On Flinch, Tumble or Stun DEF 55 · MDEF 55 80 attacks
  4. At 70% HP DEF 660 · MDEF 660 80 attacks
  5. At 50% HP DEF 660 · MDEF 660 80 attacks
  6. At 30% HP DEF 550 · MDEF 550 80 attacks

Before you fight

Start of fight Lv 220

DEF
220
MDEF
220
Physical res.
33%
Magic res.
33%
FLEE
—
Crit res.
—

Proration per hit Normal 1% Physical 1% Magic 1%

Reference data Compare damage

At 90% HP · 3 s later · On Flinch, Tumble or Stun Lv 220

DEF
55
MDEF
55
Physical res.
8%
Magic res.
8%
FLEE
—
Crit res.
—

Proration per hit Normal 1% Physical 1% Magic 1%

Reference data Compare damage

At 70% HP Lv 220

DEF
660
MDEF
660
Physical res.
8%
Magic res.
8%
FLEE
—
Crit res.
—

Proration per hit Normal 1% Physical 1% Magic 1%

Reference data Compare damage

At 50% HP Lv 220

DEF
660
MDEF
660
Physical res.
33%
Magic res.
33%
FLEE
—
Crit res.
—

Proration per hit Normal 1% Physical 1% Magic 1%

Reference data Compare damage

At 30% HP Lv 220

DEF
550
MDEF
550
Physical res.
8%
Magic res.
8%
FLEE
—
Crit res.
—

Proration per hit Normal 1% Physical 1% Magic 1%

Reference data Compare damage

Weapon dye · October 2026 Not linked to a dye record yet Dye history