Irestida

Reference data Limited-time

Difficulty

Drops 3

Breakable parts 3

Hits land on the part nearest to you, so where you stand decides what breaks.

  • Back 36,400 HP +7,975 EXP

    Drops Magic Device

  • Right forearm 36,400 HP +7,975 EXP

    Drops Halberd

  • Tail 9,100 HP +1,450 EXP

How the fight changes 10

  1. Start DEF 1,100 · MDEF 1,100 52 attacks
  2. On a maximum-damage hit DEF 1,100 · MDEF 1,100 54 attacks
  3. On a maximum-damage hit DEF 1,100 · MDEF 1,100 54 attacks
  4. On a maximum-damage hit DEF 1,100 · MDEF 1,100 54 attacks
  5. On a maximum-damage hit · 10 s later DEF 1,100 · MDEF 1,100 54 attacks
  6. On Paralysis, Freeze, Dizzy, Weak or Flash DEF 1,100 · MDEF 1,100 54 attacks
  7. On Paralysis, Freeze, Dizzy, Weak or Flash DEF 1,100 · MDEF 1,100 54 attacks
  8. On a maximum-damage hit DEF 1,100 · MDEF 1,100 54 attacks
  9. 6 or 13 s later DEF 1,100 · MDEF 1,100 54 attacks
  10. 6 or 13 s later DEF 1,100 · MDEF 1,100 54 attacks

Before you fight

Whole fight Lv 220

DEF
1,100
MDEF
1,100
Physical res.
23%
Magic res.
23%
FLEE
—
Crit res.
—

Proration per hit Normal 15% Physical 15% Magic 15%

Reference data Compare damage

Weapon dye · October 2026 Not linked to a dye record yet Dye history