Demonic Quasar

Reference data Normal Limited-time

Drops 3

Breakable parts 3

Hits land on the part nearest to you, so where you stand decides what breaks.

  • Head 30,000 HP +7,700 EXP

    Drops Armor

  • Left forearm 30,000 HP +7,700 EXP
  • Hips 30,000 HP +7,700 EXP

How the fight changes 4

  1. Start DEF 1,150 · MDEF 1,150 77 attacks
  2. On Flinch, Tumble or Stun DEF 1,150 · MDEF 1,150 77 attacks
  3. At 50% HP DEF 1,150 · MDEF 1,150 77 attacks
  4. At 50% HP DEF 1,150 · MDEF 1,150 77 attacks

Before you fight

Whole fight Lv 230

DEF
1,150
MDEF
1,150
Physical res.
25%
Magic res.
25%
FLEE
—
Crit res.
—

Proration per hit Normal 5% Physical 5% Magic 5%

Reference data Compare damage

Weapon dye · October 2026 Not linked to a dye record yet Dye history