Zega

Reference data Normal Limited-time

Drops 11

Breakable parts 1

Hits land on the part nearest to you, so where you stand decides what breaks.

  • Neck 389,000 HP +44,900 EXP

    Drops Orichalcum,Additional,Shield

How the fight changes 6

  1. Start DEF 240 · MDEF 240 98 attacks
  2. At 90% HP · 3 s later DEF 60 · MDEF 60 98 attacks
  3. On Flinch, Tumble or Stun DEF 60 · MDEF 60 98 attacks
  4. At 70% HP DEF 720 · MDEF 720 98 attacks
  5. At 50% HP DEF 720 · MDEF 720 98 attacks
  6. At 30% HP DEF 600 · MDEF 600 99 attacks

Before you fight

Start of fight Lv 240

DEF
240
MDEF
240
Physical res.
34%
Magic res.
34%
FLEE
—
Crit res.
—

Proration per hit Normal 1% Physical 1% Magic 1%

Reference data Compare damage

At 90% HP · 3 s later · On Flinch, Tumble or Stun Lv 240

DEF
60
MDEF
60
Physical res.
9%
Magic res.
9%
FLEE
—
Crit res.
—

Proration per hit Normal 1% Physical 1% Magic 1%

Reference data Compare damage

At 70% HP Lv 240

DEF
720
MDEF
720
Physical res.
9%
Magic res.
9%
FLEE
—
Crit res.
—

Proration per hit Normal 1% Physical 1% Magic 1%

Reference data Compare damage

At 50% HP Lv 240

DEF
720
MDEF
720
Physical res.
34%
Magic res.
34%
FLEE
—
Crit res.
—

Proration per hit Normal 1% Physical 1% Magic 1%

Reference data Compare damage

At 30% HP Lv 240

DEF
600
MDEF
600
Physical res.
9%
Magic res.
9%
FLEE
—
Crit res.
—

Proration per hit Normal 1% Physical 1% Magic 1%

Reference data Compare damage

Weapon dye · October 2026 Not linked to a dye record yet Dye history