Guard Golem

Reference data Normal Limited-time

Drops 10

Breakable parts 3

Hits land on the part nearest to you, so where you stand decides what breaks.

  • Back 35,200 HP +10,840 EXP

    Drops Armor

  • Axe 35,200 HP +10,840 EXP

    Drops Halberd

  • Snake 35,200 HP +10,840 EXP

    Drops Bow

How the fight changes 12

  1. Start DEF 1,250 · MDEF 1,250 37 attacks
  2. 10 s later DEF 1,250 · MDEF 1,250 37 attacks
  3. 10 s later DEF 1,250 · MDEF 1,250 37 attacks
  4. On Flinch, Tumble or Stun DEF 1,250 · MDEF 1,250 37 attacks
  5. On Flinch, Tumble or Stun DEF 1,250 · MDEF 1,250 37 attacks
  6. On Flinch, Tumble or Stun DEF 1,250 · MDEF 1,250 37 attacks
  7. At 50% HP · 10 s later DEF 1,250 · MDEF 1,250 37 attacks
  8. At 50% HP · 10 s later DEF 1,250 · MDEF 1,250 37 attacks
  9. At 50% HP · 10 s later DEF 1,250 · MDEF 1,250 37 attacks
  10. On Flinch, Tumble or Stun DEF 1,250 · MDEF 1,250 37 attacks
  11. On Flinch, Tumble or Stun DEF 1,250 · MDEF 1,250 37 attacks
  12. On Flinch, Tumble or Stun DEF 1,250 · MDEF 1,250 37 attacks

Before you fight

Whole fight Lv 250

DEF
1,250
MDEF
1,250
Physical res.
15%
Magic res.
15%
FLEE
—
Crit res.
—

Proration per hit Normal 1% Physical 1% Magic 5%

Reference data Compare damage

Weapon dye · October 2026 Not linked to a dye record yet Dye history

Also on 7th RoM Venue: 4th Battle View map