Zega

Reference data Normal Limited-time

Drops 12

Breakable parts 1

Hits land on the part nearest to you, so where you stand decides what breaks.

  • Neck 570,000 HP +51,500 EXP

    Drops Orichalcum,Additional,Shield

How the fight changes 6

  1. Start DEF 260 · MDEF 260 98 attacks
  2. At 90% HP · 3 s later DEF 65 · MDEF 65 98 attacks
  3. On Flinch, Tumble or Stun DEF 65 · MDEF 65 98 attacks
  4. At 70% HP DEF 780 · MDEF 780 98 attacks
  5. At 50% HP DEF 780 · MDEF 780 98 attacks
  6. At 30% HP DEF 650 · MDEF 650 114 attacks

Before you fight

Start of fight Lv 260

DEF
260
MDEF
260
Physical res.
34%
Magic res.
34%
FLEE
—
Crit res.
—

Proration per hit Normal 1% Physical 1% Magic 1%

Reference data Compare damage

At 90% HP · 3 s later · On Flinch, Tumble or Stun Lv 260

DEF
65
MDEF
65
Physical res.
9%
Magic res.
9%
FLEE
—
Crit res.
—

Proration per hit Normal 1% Physical 1% Magic 1%

Reference data Compare damage

At 70% HP Lv 260

DEF
780
MDEF
780
Physical res.
9%
Magic res.
9%
FLEE
—
Crit res.
—

Proration per hit Normal 1% Physical 1% Magic 1%

Reference data Compare damage

At 50% HP Lv 260

DEF
780
MDEF
780
Physical res.
34%
Magic res.
34%
FLEE
—
Crit res.
—

Proration per hit Normal 1% Physical 1% Magic 1%

Reference data Compare damage

At 30% HP Lv 260

DEF
650
MDEF
650
Physical res.
15%
Magic res.
15%
FLEE
—
Crit res.
—

Proration per hit Normal 1% Physical 1% Magic 1%

Reference data Compare damage

Weapon dye · October 2026 Not linked to a dye record yet Dye history