Sakura Dango

Reference data Limited-time

Difficulty

Drops 1

How the fight changes 12

  1. Start DEF 290 · MDEF 290 8 attacks
  2. At 99% HP DEF 290 · MDEF 290 8 attacks
  3. When a linked enemy falls DEF 870 · MDEF 870 9 attacks
  4. On apparent death · On Flinch, Poison or Freeze DEF 290 · MDEF 290 8 attacks
  5. On apparent death · On Flinch, Poison or Freeze DEF 290 · MDEF 290 8 attacks
  6. On Flinch, Tumble, Poison or Freeze · On apparent death DEF 290 · MDEF 290 8 attacks
  7. On Flinch, Tumble, Poison or Freeze · On apparent death DEF 290 · MDEF 290 8 attacks
  8. On Flinch, Tumble, Stun, Poison or Freeze · On apparent death DEF 290 · MDEF 290 8 attacks
  9. On Flinch, Tumble, Stun, Poison or Freeze · On apparent death DEF 290 · MDEF 290 8 attacks
  10. On Flinch, Tumble, Stun, Poison or Freeze · On apparent death DEF 290 · MDEF 290 8 attacks
  11. On Flinch, Tumble, Stun, Poison or Freeze · On apparent death DEF 290 · MDEF 290 8 attacks
  12. On Flinch, Tumble, Stun, Poison or Freeze · On apparent death DEF 0 · MDEF 0 8 attacks

Before you fight

Start of fight Lv 290

DEF
290
MDEF
290
Physical res.
22%
Magic res.
22%
FLEE
—
Crit res.
—

Proration per hit Normal 0% Physical 2% Magic 4%

Reference data Compare damage

When a linked enemy falls Lv 290

DEF
870
MDEF
870
Physical res.
90%
Magic res.
90%
FLEE
—
Crit res.
—

Proration per hit Normal 0% Physical 1% Magic 2%

Reference data Compare damage

On Flinch, Tumble, Stun, Poison or Freeze · On apparent death Lv 290

DEF
0
MDEF
0
Physical res.
0%
Magic res.
0%
FLEE
—
Crit res.
—

Proration per hit Normal 0% Physical 2% Magic 4%

Reference data Compare damage

Weapon dye · October 2026 Not linked to a dye record yet Dye history

Also on 9th RoM Venue: 4th Battle View map