Zoe

Reference data Limited-time

Difficulty

Drops 10

Breakable parts 2

Hits land on the part nearest to you, so where you stand decides what breaks.

How the fight changes 12

  1. Start DEF 600 · MDEF 300 70 attacks
  2. After 0 or 1 summoned enemy falls DEF 600 · MDEF 300 70 attacks
  3. On a high-damage hit DEF 650 · MDEF 350 70 attacks
  4. 2 s later DEF 650 · MDEF 350 70 attacks
  5. On a high-damage hit DEF 750 · MDEF 450 70 attacks
  6. 2 s later DEF 750 · MDEF 450 70 attacks
  7. On a high-damage hit DEF 900 · MDEF 600 70 attacks
  8. 2 s later DEF 900 · MDEF 600 70 attacks
  9. On Flinch, Tumble or Stun · On a high-damage hit DEF 1,100 · MDEF 800 70 attacks
  10. 7 s later DEF 1,100 · MDEF 800 70 attacks
  11. At 25% HP · 1 s later DEF 600 · MDEF 300 70 attacks
  12. After 1 summoned enemy falls DEF 600 · MDEF 300 70 attacks

Before you fight

Start of fight Lv 150

DEF
600
MDEF
300
Physical res.
36%
Magic res.
36%
FLEE
—
Crit res.
—

Proration per hit Normal 4% Physical 8% Magic 2%

Reference data Compare damage

On a high-damage hit · 2 s later Lv 150

DEF
650
MDEF
350
Physical res.
37%
Magic res.
37%
FLEE
—
Crit res.
—

Proration per hit Normal 4% Physical 8% Magic 2%

Reference data Compare damage

On a high-damage hit · 2 s later Lv 150

DEF
750
MDEF
450
Physical res.
38%
Magic res.
38%
FLEE
—
Crit res.
—

Proration per hit Normal 4% Physical 8% Magic 2%

Reference data Compare damage

On a high-damage hit · 2 s later Lv 150

DEF
900
MDEF
600
Physical res.
39%
Magic res.
39%
FLEE
—
Crit res.
—

Proration per hit Normal 4% Physical 8% Magic 2%

Reference data Compare damage

On Flinch, Tumble or Stun · On a high-damage hit · 7 s later Lv 150

DEF
1,100
MDEF
800
Physical res.
40%
Magic res.
40%
FLEE
—
Crit res.
—

Proration per hit Normal 4% Physical 8% Magic 2%

Reference data Compare damage

Weapon dye · October 2026 Not linked to a dye record yet Dye history

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