Bemoz

Reference data Limited-time

Difficulty

Drops 9

Breakable parts 3

Hits land on the part nearest to you, so where you stand decides what breaks.

  • Weapon 50,500 HP +41,400 EXP

    Drops Broken Huge Syringe

  • Left forearm 50,500 HP +41,400 EXP

    Drops Dagger

  • Tentacle (left) 50,500 HP +41,400 EXP

    Drops Additional

How the fight changes 5

  1. Start DEF 0 · MDEF 0 40 attacks
  2. On apparent death DEF 0 · MDEF 0 40 attacks
  3. On apparent death · When a linked enemy falls DEF 0 · MDEF 0 40 attacks
  4. On apparent death · When a linked enemy falls DEF 0 · MDEF 0 40 attacks
  5. On apparent death · When a linked enemy falls DEF 0 · MDEF 0 40 attacks

Before you fight

Start of fight Lv 300

DEF
0
MDEF
0
Physical res.
12%
Magic res.
12%
FLEE
—
Crit res.
—

Proration per hit Normal 5% Physical 3% Magic 3%

Reference data Compare damage

On apparent death Lv 300

DEF
0
MDEF
0
Physical res.
90%
Magic res.
24%
FLEE
—
Crit res.
—

Proration per hit Normal 5% Physical 3% Magic 3%

Reference data Compare damage

On apparent death · When a linked enemy falls Lv 300

DEF
0
MDEF
0
Physical res.
90%
Magic res.
90%
FLEE
—
Crit res.
—

Proration per hit Normal 5% Physical 3% Magic 3%

Reference data Compare damage

On apparent death · When a linked enemy falls Lv 300

DEF
0
MDEF
0
Physical res.
24%
Magic res.
90%
FLEE
—
Crit res.
—

Proration per hit Normal 5% Physical 3% Magic 3%

Reference data Compare damage

On apparent death · When a linked enemy falls Lv 300

DEF
0
MDEF
0
Physical res.
48%
Magic res.
48%
FLEE
—
Crit res.
—

Proration per hit Normal 5% Physical 3% Magic 3%

Reference data Compare damage

Weapon dye · October 2026 Not linked to a dye record yet Dye history

Also on Deusania's Lab: Innermost Chamber View map