Eidoof

Reference data Limited-time

Difficulty

Drops 6

Breakable parts 3

Hits land on the part nearest to you, so where you stand decides what breaks.

  • Hips 287,100 HP +17,390 EXP

    Drops Armor

  • Knife 287,100 HP +17,390 EXP

    Drops Additional

  • Head 287,100 HP +17,390 EXP

    Drops Additional

How the fight changes 4

  1. Start DEF 8,960 · MDEF 8,960 29 attacks
  2. When a linked enemy falls DEF 8,960 · MDEF 8,960 29 attacks
  3. When a linked enemy falls DEF 8,960 · MDEF 8,960 29 attacks
  4. When a linked enemy falls DEF 8,960 · MDEF 8,960 29 attacks

Before you fight

Start of fight Lv 340

DEF
8,960
MDEF
8,960
Physical res.
90%
Magic res.
90%
FLEE
—
Crit res.
—

Proration per hit Normal 10% Physical 5% Magic 1%

Reference data Compare damage

When a linked enemy falls · When a linked enemy falls Lv 340

DEF
8,960
MDEF
8,960
Physical res.
50%
Magic res.
50%
FLEE
—
Crit res.
—

Proration per hit Normal 10% Physical 5% Magic 1%

Reference data Compare damage

When a linked enemy falls Lv 340

DEF
8,960
MDEF
8,960
Physical res.
20%
Magic res.
20%
FLEE
—
Crit res.
—

Proration per hit Normal 10% Physical 5% Magic 1%

Reference data Compare damage

Weapon dye · October 2026 A77 Estimate Dye history

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