Inzanio the Dark Knight

Reference data

Difficulty

Drops 12

Breakable parts 2

Hits land on the part nearest to you, so where you stand decides what breaks.

How the fight changes 8

  1. Start DEF 21 · MDEF 18 25 attacks
  2. At 40% HP · 5 or 10 s later DEF 26 · MDEF 23 27 attacks
  3. At 50% or 40% HP · 5 or 10 s later DEF 26 · MDEF 23 45 attacks
  4. On Flinch, Tumble or Stun DEF 21 · MDEF 18 25 attacks
  5. On Flinch, Tumble or Stun DEF 26 · MDEF 23 27 attacks
  6. On Flinch, Tumble or Stun DEF 26 · MDEF 23 45 attacks
  7. At 40% HP DEF 26 · MDEF 23 27 attacks
  8. At 50% or 40% HP DEF 26 · MDEF 23 45 attacks

Before you fight

Start of fight Lv 84

DEF
21
MDEF
18
Physical res.
3%
Magic res.
3%
FLEE
—
Crit res.
—

Proration per hit Normal 20% Physical 35% Magic 15%

Reference data Compare damage

At 40% HP · 5 or 10 s later · At 50% or 40% HP · 5 or 10 s later · On Flinch, Tumble or Stun · On Flinch, Tumble or Stun · At 40% HP · At 50% or 40% HP Lv 84

DEF
26
MDEF
23
Physical res.
3%
Magic res.
3%
FLEE
—
Crit res.
—

Proration per hit Normal 25% Physical 40% Magic 30%

Reference data Compare damage

Weapon dye · October 2026 B9 Estimate Dye history

Dyed weapons drop on Nightmare and Nightmare and Nightmare and Ultimate and Ultimate and Ultimate, not on Easy.

Also on Fort Solfini: Roof View map