Inzanio the Dark Knight
Difficulty
Drops 12
- Inzanio CapeAdditional
- Inzanio HelmAdditional
- Inzanio Plate ArmorAdditional
- Praetor SuitArmor
- InzanioNormal crysta
- Cracked Magic SpearBreak: Weapon ·Material
- Dark Knight EmblemMaterial
- Inzanio's Armor BitMaterial
- Inzanio's Shoulder PadMaterial
- ArmorNot identified yet
- Tier STR+1 normal crystaNot identified yet
- AdditionalBreak: Head ·Not identified yet
Breakable parts 2
Hits land on the part nearest to you, so where you stand decides what breaks.
- Weapon 50,000 HP +2,050 EXP
Drops Cracked Magic Spear
- Head 50,000 HP +2,050 EXP
Drops Additional
How the fight changes 8
- Start DEF 424 · MDEF 376 25 attacks
- At 40% HP · 5 or 10 s later DEF 526 · MDEF 470 27 attacks
- At 50% or 40% HP · 5 or 10 s later DEF 526 · MDEF 470 45 attacks
- On Flinch, Tumble or Stun DEF 424 · MDEF 376 25 attacks
- On Flinch, Tumble or Stun DEF 526 · MDEF 470 27 attacks
- On Flinch, Tumble or Stun DEF 526 · MDEF 470 45 attacks
- At 40% HP DEF 526 · MDEF 470 27 attacks
- At 50% or 40% HP DEF 526 · MDEF 470 45 attacks
Before you fight
Start of fight Lv 104
- DEF
- 424
- MDEF
- 376
- Physical res.
- 3%
- Magic res.
- 3%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 20% Physical 35% Magic 15%
Reference data Compare damage
At 40% HP · 5 or 10 s later · At 50% or 40% HP · 5 or 10 s later · On Flinch, Tumble or Stun · On Flinch, Tumble or Stun · At 40% HP · At 50% or 40% HP Lv 104
- DEF
- 526
- MDEF
- 470
- Physical res.
- 3%
- Magic res.
- 3%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 25% Physical 40% Magic 30%
Reference data Compare damage
Dyed weapons drop on Nightmare and Nightmare and Nightmare and Ultimate and Ultimate and Ultimate, not on Hard.