Mozto Machina

Reference data

Difficulty

Drops 8

Breakable parts 3

Hits land on the part nearest to you, so where you stand decides what breaks.

How the fight changes 11

  1. Start DEF 24 · MDEF 37 45 attacks
  2. On Flinch or Stun DEF 24 · MDEF 37 50 attacks
  3. At 50% HP · On Tumble or Stun · 10 s later DEF 12 · MDEF 24 45 attacks
  4. On Tumble or Stun DEF 12 · MDEF 24 45 attacks
  5. 20 s later DEF 12 · MDEF 24 45 attacks
  6. 10 s later · On Tumble or Stun DEF 12 · MDEF 24 45 attacks
  7. On Tumble or Stun DEF 12 · MDEF 24 45 attacks
  8. 20 s later DEF 12 · MDEF 24 45 attacks
  9. 10 s later · On Tumble or Stun DEF 12 · MDEF 24 45 attacks
  10. On Tumble or Stun DEF 12 · MDEF 24 45 attacks
  11. 20 s later DEF 12 · MDEF 24 45 attacks

Before you fight

Start of fight Lv 114

DEF
24
MDEF
37
Physical res.
-15%
Magic res.
-15%
FLEE
—
Crit res.
—

Proration per hit Normal 100% Physical 50% Magic 50%

Reference data Compare damage

At 50% HP · On Tumble or Stun · 10 s later · On Tumble or Stun · 10 s later · On Tumble or Stun · On Tumble or Stun · 10 s later · On Tumble or Stun · On Tumble or Stun · 20 s later Lv 114

DEF
12
MDEF
24
Physical res.
-15%
Magic res.
-15%
FLEE
—
Crit res.
—

Proration per hit Normal 100% Physical 50% Magic 50%

Reference data Compare damage

20 s later · 20 s later Lv 114

DEF
12
MDEF
24
Physical res.
150%
Magic res.
150%
FLEE
—
Crit res.
—

Proration per hit Normal 100% Physical 50% Magic 50%

Reference data Compare damage

Weapon dye · October 2026 A66 Estimate Dye history

Dyed weapons drop on Nightmare and Nightmare and Ultimate and Ultimate, not on Easy.

Also on Large Demi Machina Factory: Deepest Part View map