Guignol

Reference data

Difficulty

Drops 12

Breakable parts 3

Hits land on the part nearest to you, so where you stand decides what breaks.

How the fight changes 5

  1. Start DEF 399 · MDEF 0 30 attacks
  2. 10 s later DEF 399 · MDEF 0 30 attacks
  3. After a damage window · 10 s later DEF 399 · MDEF 0 30 attacks
  4. 10 s later · On Flinch, Tumble or Stun DEF 399 · MDEF 0 30 attacks
  5. On Flinch, Tumble or Stun DEF 399 · MDEF 0 30 attacks

Before you fight

Start of fight Lv 133

DEF
399
MDEF
0
Physical res.
80%
Magic res.
80%
FLEE
—
Crit res.
—

Proration per hit Normal 50% Physical 5% Magic 5%

Reference data Compare damage

After a damage window · 10 s later Lv 133

DEF
399
MDEF
0
Physical res.
55%
Magic res.
55%
FLEE
—
Crit res.
—

Proration per hit Normal 50% Physical 5% Magic 5%

Reference data Compare damage

10 s later · On Flinch, Tumble or Stun · On Flinch, Tumble or Stun Lv 133

DEF
399
MDEF
0
Physical res.
30%
Magic res.
30%
FLEE
—
Crit res.
—

Proration per hit Normal 50% Physical 5% Magic 5%

Reference data Compare damage

Weapon dye · October 2026 B46 Estimate Dye history

Dyed weapons drop on Nightmare and Ultimate, not on Normal.

Also on Brahe Laboratory: 4th Building View map