Maton Sword

Reference data

Difficulty

Drops 10

Breakable parts 3

Hits land on the part nearest to you, so where you stand decides what breaks.

How the fight changes 12

  1. Start DEF 400 · MDEF 500 55 attacks
  2. On Paralysis or Stop DEF 400 · MDEF 500 55 attacks
  3. At 80% HP · 4 s later DEF 200 · MDEF 1,000 55 attacks
  4. On Paralysis or Stop DEF 200 · MDEF 1,000 55 attacks
  5. At 60% HP · 4 s later DEF 800 · MDEF 250 55 attacks
  6. On Paralysis or Stop DEF 800 · MDEF 250 55 attacks
  7. At 40% HP DEF 4,000 · MDEF 5,000 55 attacks
  8. On Paralysis or Stop DEF 400 · MDEF 500 55 attacks
  9. 4 s later DEF 400 · MDEF 500 55 attacks
  10. On Paralysis or Stop DEF 400 · MDEF 500 55 attacks
  11. On Flinch, Tumble or Stun DEF 400 · MDEF 500 55 attacks
  12. On Flinch, Tumble or Stun DEF 400 · MDEF 500 55 attacks

Before you fight

Start of fight Lv 143

DEF
400
MDEF
500
Physical res.
15%
Magic res.
15%
FLEE
—
Crit res.
—

Proration per hit Normal 5% Physical 5% Magic 5%

Reference data Compare damage

At 80% HP · 4 s later · On Paralysis or Stop Lv 143

DEF
200
MDEF
1,000
Physical res.
15%
Magic res.
15%
FLEE
—
Crit res.
—

Proration per hit Normal 5% Physical 5% Magic 5%

Reference data Compare damage

At 60% HP · 4 s later · On Paralysis or Stop Lv 143

DEF
800
MDEF
250
Physical res.
15%
Magic res.
15%
FLEE
—
Crit res.
—

Proration per hit Normal 5% Physical 5% Magic 5%

Reference data Compare damage

At 40% HP Lv 143

DEF
4,000
MDEF
5,000
Physical res.
15%
Magic res.
15%
FLEE
—
Crit res.
—

Proration per hit Normal 5% Physical 5% Magic 5%

Reference data Compare damage

Weapon dye · October 2026 C10 Estimate Dye history

Dyed weapons drop on Nightmare and Ultimate, not on Normal.