Gigantic Octopus

Reference data Limited-time

Difficulty

Drops 12

How the fight changes 19

  1. Start DEF 300 · MDEF 300 13 attacks
  2. After it keeps a target DEF 300 · MDEF 300 13 attacks
  3. After 1 summoned enemy falls · 10 s later DEF 300 · MDEF 300 13 attacks
  4. After 1 summoned enemy falls · 10 s later DEF 300 · MDEF 300 13 attacks
  5. After 1 summoned enemy falls · 10 s later DEF 300 · MDEF 300 13 attacks
  6. After 1 summoned enemy falls · 10 s later DEF 300 · MDEF 300 13 attacks
  7. After 1 summoned enemy falls · 10 s later DEF 300 · MDEF 300 13 attacks
  8. After 1 summoned enemy falls · 10 s later DEF 300 · MDEF 300 13 attacks
  9. After 1 summoned enemy falls · 10 s later DEF 300 · MDEF 300 13 attacks
  10. After 1 summoned enemy falls · 10 s later DEF 300 · MDEF 300 13 attacks
  11. After 1 summoned enemy falls · 10 s later DEF 300 · MDEF 300 13 attacks
  12. After 1 summoned enemy falls · 10 s later DEF 300 · MDEF 300 13 attacks
  13. After 1 summoned enemy falls · 10 s later DEF 300 · MDEF 300 13 attacks
  14. After 1 summoned enemy falls · 10 s later DEF 300 · MDEF 300 13 attacks
  15. After 1 summoned enemy falls · 10 s later DEF 300 · MDEF 300 13 attacks
  16. After 1 summoned enemy falls · 10 s later DEF 300 · MDEF 300 13 attacks
  17. After 1 summoned enemy falls · 10 s later DEF 300 · MDEF 300 13 attacks
  18. After 1 summoned enemy falls · 10 s later DEF 300 · MDEF 300 13 attacks
  19. After 1 summoned enemy falls · 10 s later DEF 300 · MDEF 300 13 attacks

Before you fight

Start of fight Lv 160

DEF
300
MDEF
300
Physical res.
0%
Magic res.
0%
FLEE
—
Crit res.
—

Proration per hit Normal 100% Physical 100% Magic 100%

Reference data Compare damage

After it keeps a target Lv 160

DEF
300
MDEF
300
Physical res.
-10%
Magic res.
-10%
FLEE
—
Crit res.
—

Proration per hit Normal 100% Physical 100% Magic 100%

Reference data Compare damage

After 1 summoned enemy falls · 10 s later Lv 160

DEF
300
MDEF
300
Physical res.
-20%
Magic res.
-20%
FLEE
—
Crit res.
—

Proration per hit Normal 100% Physical 100% Magic 100%

Reference data Compare damage

After 1 summoned enemy falls · 10 s later Lv 160

DEF
300
MDEF
300
Physical res.
-30%
Magic res.
-30%
FLEE
—
Crit res.
—

Proration per hit Normal 100% Physical 100% Magic 100%

Reference data Compare damage

After 1 summoned enemy falls · 10 s later Lv 160

DEF
300
MDEF
300
Physical res.
-40%
Magic res.
-40%
FLEE
—
Crit res.
—

Proration per hit Normal 100% Physical 100% Magic 100%

Reference data Compare damage

After 1 summoned enemy falls · 10 s later Lv 160

DEF
300
MDEF
300
Physical res.
-50%
Magic res.
-50%
FLEE
—
Crit res.
—

Proration per hit Normal 100% Physical 100% Magic 100%

Reference data Compare damage

After 1 summoned enemy falls · 10 s later Lv 160

DEF
300
MDEF
300
Physical res.
-60%
Magic res.
-60%
FLEE
—
Crit res.
—

Proration per hit Normal 100% Physical 100% Magic 100%

Reference data Compare damage

After 1 summoned enemy falls · 10 s later Lv 160

DEF
300
MDEF
300
Physical res.
-70%
Magic res.
-70%
FLEE
—
Crit res.
—

Proration per hit Normal 100% Physical 100% Magic 100%

Reference data Compare damage

After 1 summoned enemy falls · 10 s later Lv 160

DEF
300
MDEF
300
Physical res.
-80%
Magic res.
-80%
FLEE
—
Crit res.
—

Proration per hit Normal 100% Physical 100% Magic 100%

Reference data Compare damage

After 1 summoned enemy falls · 10 s later Lv 160

DEF
300
MDEF
300
Physical res.
-90%
Magic res.
-90%
FLEE
—
Crit res.
—

Proration per hit Normal 100% Physical 100% Magic 100%

Reference data Compare damage

After 1 summoned enemy falls · 10 s later Lv 160

DEF
300
MDEF
300
Physical res.
-100%
Magic res.
-100%
FLEE
—
Crit res.
—

Proration per hit Normal 100% Physical 100% Magic 100%

Reference data Compare damage

After 1 summoned enemy falls · 10 s later Lv 160

DEF
300
MDEF
300
Physical res.
-150%
Magic res.
-150%
FLEE
—
Crit res.
—

Proration per hit Normal 100% Physical 100% Magic 100%

Reference data Compare damage

After 1 summoned enemy falls · 10 s later Lv 160

DEF
300
MDEF
300
Physical res.
-200%
Magic res.
-200%
FLEE
—
Crit res.
—

Proration per hit Normal 100% Physical 100% Magic 100%

Reference data Compare damage

After 1 summoned enemy falls · 10 s later Lv 160

DEF
300
MDEF
300
Physical res.
-250%
Magic res.
-250%
FLEE
—
Crit res.
—

Proration per hit Normal 100% Physical 100% Magic 100%

Reference data Compare damage

After 1 summoned enemy falls · 10 s later Lv 160

DEF
300
MDEF
300
Physical res.
-300%
Magic res.
-300%
FLEE
—
Crit res.
—

Proration per hit Normal 100% Physical 100% Magic 100%

Reference data Compare damage

After 1 summoned enemy falls · 10 s later Lv 160

DEF
300
MDEF
300
Physical res.
-400%
Magic res.
-400%
FLEE
—
Crit res.
—

Proration per hit Normal 100% Physical 100% Magic 100%

Reference data Compare damage

After 1 summoned enemy falls · 10 s later Lv 160

DEF
300
MDEF
300
Physical res.
-500%
Magic res.
-500%
FLEE
—
Crit res.
—

Proration per hit Normal 100% Physical 100% Magic 100%

Reference data Compare damage

After 1 summoned enemy falls · 10 s later Lv 160

DEF
300
MDEF
300
Physical res.
-750%
Magic res.
-750%
FLEE
—
Crit res.
—

Proration per hit Normal 100% Physical 100% Magic 100%

Reference data Compare damage

After 1 summoned enemy falls · 10 s later Lv 160

DEF
300
MDEF
300
Physical res.
-1,000%
Magic res.
-1,000%
FLEE
—
Crit res.
—

Proration per hit Normal 100% Physical 100% Magic 100%

Reference data Compare damage

Weapon dye · October 2026 C19 Estimate Dye history

Dyed weapons drop on Nightmare and Ultimate, not on Hard.

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