Gigantic Octopus
Difficulty
Drops 12
- Hachimaki Baby OctopusAdditional
- Palanquin Carrier GarmentArmor
- Gigantic OctopusNormal crysta
- Big Takoyaki (Dashi)Usable
- Big Takoyaki (Ponzu)Usable
- Big Takoyaki (Salt)Usable
- Big Takoyaki (Sauce)Usable
- Big Takoyaki (Scallion)Usable
- Big Takoyaki (Soy Sauce)Usable
- Octopus TentacleMaterial
- AdditionalNot identified yet
- ArmorNot identified yet
How the fight changes 19
- Start DEF 600 · MDEF 600 13 attacks
- After it keeps a target DEF 600 · MDEF 600 13 attacks
- After 1 summoned enemy falls · 10 s later DEF 600 · MDEF 600 13 attacks
- After 1 summoned enemy falls · 10 s later DEF 600 · MDEF 600 13 attacks
- After 1 summoned enemy falls · 10 s later DEF 600 · MDEF 600 13 attacks
- After 1 summoned enemy falls · 10 s later DEF 600 · MDEF 600 13 attacks
- After 1 summoned enemy falls · 10 s later DEF 600 · MDEF 600 13 attacks
- After 1 summoned enemy falls · 10 s later DEF 600 · MDEF 600 13 attacks
- After 1 summoned enemy falls · 10 s later DEF 600 · MDEF 600 13 attacks
- After 1 summoned enemy falls · 10 s later DEF 600 · MDEF 600 13 attacks
- After 1 summoned enemy falls · 10 s later DEF 600 · MDEF 600 13 attacks
- After 1 summoned enemy falls · 10 s later DEF 600 · MDEF 600 13 attacks
- After 1 summoned enemy falls · 10 s later DEF 600 · MDEF 600 13 attacks
- After 1 summoned enemy falls · 10 s later DEF 600 · MDEF 600 13 attacks
- After 1 summoned enemy falls · 10 s later DEF 600 · MDEF 600 13 attacks
- After 1 summoned enemy falls · 10 s later DEF 600 · MDEF 600 13 attacks
- After 1 summoned enemy falls · 10 s later DEF 600 · MDEF 600 13 attacks
- After 1 summoned enemy falls · 10 s later DEF 600 · MDEF 600 13 attacks
- After 1 summoned enemy falls · 10 s later DEF 600 · MDEF 600 13 attacks
Before you fight
Start of fight Lv 170
- DEF
- 600
- MDEF
- 600
- Physical res.
- 0%
- Magic res.
- 0%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 100% Physical 100% Magic 100%
Reference data Compare damage
After it keeps a target Lv 170
- DEF
- 600
- MDEF
- 600
- Physical res.
- -10%
- Magic res.
- -10%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 100% Physical 100% Magic 100%
Reference data Compare damage
After 1 summoned enemy falls · 10 s later Lv 170
- DEF
- 600
- MDEF
- 600
- Physical res.
- -20%
- Magic res.
- -20%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 100% Physical 100% Magic 100%
Reference data Compare damage
After 1 summoned enemy falls · 10 s later Lv 170
- DEF
- 600
- MDEF
- 600
- Physical res.
- -30%
- Magic res.
- -30%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 100% Physical 100% Magic 100%
Reference data Compare damage
After 1 summoned enemy falls · 10 s later Lv 170
- DEF
- 600
- MDEF
- 600
- Physical res.
- -40%
- Magic res.
- -40%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 100% Physical 100% Magic 100%
Reference data Compare damage
After 1 summoned enemy falls · 10 s later Lv 170
- DEF
- 600
- MDEF
- 600
- Physical res.
- -50%
- Magic res.
- -50%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 100% Physical 100% Magic 100%
Reference data Compare damage
After 1 summoned enemy falls · 10 s later Lv 170
- DEF
- 600
- MDEF
- 600
- Physical res.
- -60%
- Magic res.
- -60%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 100% Physical 100% Magic 100%
Reference data Compare damage
After 1 summoned enemy falls · 10 s later Lv 170
- DEF
- 600
- MDEF
- 600
- Physical res.
- -70%
- Magic res.
- -70%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 100% Physical 100% Magic 100%
Reference data Compare damage
After 1 summoned enemy falls · 10 s later Lv 170
- DEF
- 600
- MDEF
- 600
- Physical res.
- -80%
- Magic res.
- -80%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 100% Physical 100% Magic 100%
Reference data Compare damage
After 1 summoned enemy falls · 10 s later Lv 170
- DEF
- 600
- MDEF
- 600
- Physical res.
- -90%
- Magic res.
- -90%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 100% Physical 100% Magic 100%
Reference data Compare damage
After 1 summoned enemy falls · 10 s later Lv 170
- DEF
- 600
- MDEF
- 600
- Physical res.
- -100%
- Magic res.
- -100%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 100% Physical 100% Magic 100%
Reference data Compare damage
After 1 summoned enemy falls · 10 s later Lv 170
- DEF
- 600
- MDEF
- 600
- Physical res.
- -150%
- Magic res.
- -150%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 100% Physical 100% Magic 100%
Reference data Compare damage
After 1 summoned enemy falls · 10 s later Lv 170
- DEF
- 600
- MDEF
- 600
- Physical res.
- -200%
- Magic res.
- -200%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 100% Physical 100% Magic 100%
Reference data Compare damage
After 1 summoned enemy falls · 10 s later Lv 170
- DEF
- 600
- MDEF
- 600
- Physical res.
- -250%
- Magic res.
- -250%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 100% Physical 100% Magic 100%
Reference data Compare damage
After 1 summoned enemy falls · 10 s later Lv 170
- DEF
- 600
- MDEF
- 600
- Physical res.
- -300%
- Magic res.
- -300%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 100% Physical 100% Magic 100%
Reference data Compare damage
After 1 summoned enemy falls · 10 s later Lv 170
- DEF
- 600
- MDEF
- 600
- Physical res.
- -400%
- Magic res.
- -400%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 100% Physical 100% Magic 100%
Reference data Compare damage
After 1 summoned enemy falls · 10 s later Lv 170
- DEF
- 600
- MDEF
- 600
- Physical res.
- -500%
- Magic res.
- -500%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 100% Physical 100% Magic 100%
Reference data Compare damage
After 1 summoned enemy falls · 10 s later Lv 170
- DEF
- 600
- MDEF
- 600
- Physical res.
- -750%
- Magic res.
- -750%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 100% Physical 100% Magic 100%
Reference data Compare damage
After 1 summoned enemy falls · 10 s later Lv 170
- DEF
- 600
- MDEF
- 600
- Physical res.
- -1,000%
- Magic res.
- -1,000%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 100% Physical 100% Magic 100%
Reference data Compare damage