Gerumi

Reference data Limited-time

Difficulty

Drops 1

How the fight changes 38

  1. Start DEF 550 · MDEF 550 71 attacks
  2. After a damage window DEF 550 · MDEF 550 71 attacks
  3. 6 s later DEF 550 · MDEF 550 71 attacks
  4. 7 s later DEF 550 · MDEF 550 71 attacks
  5. 8 s later DEF 550 · MDEF 550 71 attacks
  6. 9 s later DEF 550 · MDEF 550 71 attacks
  7. 10 s later DEF 550 · MDEF 550 71 attacks
  8. 11 s later DEF 550 · MDEF 550 71 attacks
  9. 12 s later DEF 550 · MDEF 550 71 attacks
  10. 13 s later DEF 550 · MDEF 550 71 attacks
  11. 14 s later DEF 550 · MDEF 550 71 attacks
  12. 15 s later DEF 550 · MDEF 550 71 attacks
  13. 16 s later DEF 550 · MDEF 550 71 attacks
  14. 17 s later DEF 550 · MDEF 550 71 attacks
  15. 18 s later DEF 550 · MDEF 550 71 attacks
  16. 19 s later DEF 550 · MDEF 550 71 attacks
  17. 20 s later DEF 550 · MDEF 550 71 attacks
  18. 21 s later DEF 550 · MDEF 550 71 attacks
  19. 22 s later DEF 550 · MDEF 550 71 attacks
  20. At 50% HP DEF 550 · MDEF 550 71 attacks
  21. At 50% HP DEF 550 · MDEF 550 71 attacks
  22. At 50% HP DEF 550 · MDEF 550 71 attacks
  23. At 50% HP DEF 550 · MDEF 550 71 attacks
  24. At 50% HP DEF 550 · MDEF 550 71 attacks
  25. At 50% HP DEF 550 · MDEF 550 71 attacks
  26. At 50% HP DEF 550 · MDEF 550 71 attacks
  27. At 50% HP DEF 550 · MDEF 550 71 attacks
  28. At 50% HP DEF 550 · MDEF 550 71 attacks
  29. At 50% HP DEF 550 · MDEF 550 71 attacks
  30. At 50% HP DEF 550 · MDEF 550 71 attacks
  31. At 50% HP DEF 550 · MDEF 550 71 attacks
  32. At 50% HP DEF 550 · MDEF 550 71 attacks
  33. At 50% HP DEF 550 · MDEF 550 71 attacks
  34. At 50% HP DEF 550 · MDEF 550 71 attacks
  35. At 50% HP DEF 550 · MDEF 550 71 attacks
  36. At 50% HP DEF 550 · MDEF 550 71 attacks
  37. At 50% HP DEF 550 · MDEF 550 71 attacks
  38. At 50% HP DEF 550 · MDEF 550 71 attacks

Before you fight

Start of fight Lv 220

DEF
550
MDEF
550
Physical res.
95%
Magic res.
95%
FLEE
—
Crit res.
—

Proration per hit Normal 5% Physical 1% Magic 1%

Reference data Compare damage

After a damage window · At 50% HP Lv 220

DEF
550
MDEF
550
Physical res.
90%
Magic res.
90%
FLEE
—
Crit res.
—

Proration per hit Normal 5% Physical 1% Magic 1%

Reference data Compare damage

6 s later · At 50% HP Lv 220

DEF
550
MDEF
550
Physical res.
85%
Magic res.
85%
FLEE
—
Crit res.
—

Proration per hit Normal 5% Physical 1% Magic 1%

Reference data Compare damage

7 s later · At 50% HP Lv 220

DEF
550
MDEF
550
Physical res.
80%
Magic res.
80%
FLEE
—
Crit res.
—

Proration per hit Normal 5% Physical 1% Magic 1%

Reference data Compare damage

8 s later · At 50% HP Lv 220

DEF
550
MDEF
550
Physical res.
75%
Magic res.
75%
FLEE
—
Crit res.
—

Proration per hit Normal 5% Physical 1% Magic 1%

Reference data Compare damage

9 s later · At 50% HP Lv 220

DEF
550
MDEF
550
Physical res.
70%
Magic res.
70%
FLEE
—
Crit res.
—

Proration per hit Normal 5% Physical 1% Magic 1%

Reference data Compare damage

10 s later · At 50% HP Lv 220

DEF
550
MDEF
550
Physical res.
65%
Magic res.
65%
FLEE
—
Crit res.
—

Proration per hit Normal 5% Physical 1% Magic 1%

Reference data Compare damage

11 s later · At 50% HP Lv 220

DEF
550
MDEF
550
Physical res.
60%
Magic res.
60%
FLEE
—
Crit res.
—

Proration per hit Normal 5% Physical 1% Magic 1%

Reference data Compare damage

12 s later · At 50% HP Lv 220

DEF
550
MDEF
550
Physical res.
55%
Magic res.
55%
FLEE
—
Crit res.
—

Proration per hit Normal 5% Physical 1% Magic 1%

Reference data Compare damage

13 s later · At 50% HP Lv 220

DEF
550
MDEF
550
Physical res.
50%
Magic res.
50%
FLEE
—
Crit res.
—

Proration per hit Normal 5% Physical 1% Magic 1%

Reference data Compare damage

14 s later · At 50% HP Lv 220

DEF
550
MDEF
550
Physical res.
45%
Magic res.
45%
FLEE
—
Crit res.
—

Proration per hit Normal 5% Physical 1% Magic 1%

Reference data Compare damage

15 s later · At 50% HP Lv 220

DEF
550
MDEF
550
Physical res.
40%
Magic res.
40%
FLEE
—
Crit res.
—

Proration per hit Normal 5% Physical 1% Magic 1%

Reference data Compare damage

16 s later · At 50% HP Lv 220

DEF
550
MDEF
550
Physical res.
35%
Magic res.
35%
FLEE
—
Crit res.
—

Proration per hit Normal 5% Physical 1% Magic 1%

Reference data Compare damage

17 s later · At 50% HP Lv 220

DEF
550
MDEF
550
Physical res.
30%
Magic res.
30%
FLEE
—
Crit res.
—

Proration per hit Normal 5% Physical 1% Magic 1%

Reference data Compare damage

18 s later · At 50% HP Lv 220

DEF
550
MDEF
550
Physical res.
25%
Magic res.
25%
FLEE
—
Crit res.
—

Proration per hit Normal 5% Physical 1% Magic 1%

Reference data Compare damage

19 s later · At 50% HP Lv 220

DEF
550
MDEF
550
Physical res.
20%
Magic res.
20%
FLEE
—
Crit res.
—

Proration per hit Normal 5% Physical 1% Magic 1%

Reference data Compare damage

20 s later · At 50% HP Lv 220

DEF
550
MDEF
550
Physical res.
15%
Magic res.
15%
FLEE
—
Crit res.
—

Proration per hit Normal 5% Physical 1% Magic 1%

Reference data Compare damage

21 s later · At 50% HP Lv 220

DEF
550
MDEF
550
Physical res.
10%
Magic res.
10%
FLEE
—
Crit res.
—

Proration per hit Normal 5% Physical 1% Magic 1%

Reference data Compare damage

22 s later · At 50% HP Lv 220

DEF
550
MDEF
550
Physical res.
5%
Magic res.
5%
FLEE
—
Crit res.
—

Proration per hit Normal 5% Physical 1% Magic 1%

Reference data Compare damage

Weapon dye · October 2026 A75 Estimate Dye history

Dyed weapons drop on Nightmare and Ultimate, not on Normal.

Also on Alchemia Story Collaboration View map