Gerumi
The game gives this fight no EXP or drop table: it is a story, quest or scripted battle.
Difficulty
How the fight changes 13
- Start DEF 780 · MDEF 390 38 attacks
- After a recovery wait · On Flinch, Tumble or Stun DEF 780 · MDEF 390 38 attacks
- 6 s later · On Flinch, Tumble or Stun DEF 780 · MDEF 390 38 attacks
- 8 s later · On Flinch, Tumble or Stun DEF 780 · MDEF 390 38 attacks
- 10 s later · On Flinch, Tumble or Stun DEF 780 · MDEF 390 38 attacks
- 12 s later · On Flinch, Tumble or Stun DEF 780 · MDEF 390 38 attacks
- 14 s later · On Flinch, Tumble or Stun DEF 780 · MDEF 390 38 attacks
- On Flinch, Tumble or Stun DEF 390 · MDEF 780 38 attacks
- On Flinch, Tumble or Stun · 6 s later DEF 390 · MDEF 780 38 attacks
- On Flinch, Tumble or Stun · 8 s later DEF 390 · MDEF 780 38 attacks
- On Flinch, Tumble or Stun · 10 s later DEF 390 · MDEF 780 38 attacks
- On Flinch, Tumble or Stun · 12 s later DEF 390 · MDEF 780 38 attacks
- On Flinch, Tumble or Stun · 14 s later DEF 390 · MDEF 780 38 attacks
Before you fight
Start of fight Lv 260
- DEF
- 780
- MDEF
- 390
- Physical res.
- 90%
- Magic res.
- 45%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 3% Physical 3% Magic 3%
Reference data Compare damage
6 s later · On Flinch, Tumble or Stun Lv 260
- DEF
- 780
- MDEF
- 390
- Physical res.
- 80%
- Magic res.
- 40%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 3% Physical 3% Magic 3%
Reference data Compare damage
8 s later · On Flinch, Tumble or Stun Lv 260
- DEF
- 780
- MDEF
- 390
- Physical res.
- 70%
- Magic res.
- 35%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 3% Physical 3% Magic 3%
Reference data Compare damage
10 s later · On Flinch, Tumble or Stun Lv 260
- DEF
- 780
- MDEF
- 390
- Physical res.
- 60%
- Magic res.
- 30%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 3% Physical 3% Magic 3%
Reference data Compare damage
12 s later · On Flinch, Tumble or Stun Lv 260
- DEF
- 780
- MDEF
- 390
- Physical res.
- 50%
- Magic res.
- 25%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 3% Physical 3% Magic 3%
Reference data Compare damage
14 s later · On Flinch, Tumble or Stun Lv 260
- DEF
- 780
- MDEF
- 390
- Physical res.
- 40%
- Magic res.
- 20%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 3% Physical 3% Magic 3%
Reference data Compare damage
On Flinch, Tumble or Stun Lv 260
- DEF
- 390
- MDEF
- 780
- Physical res.
- 45%
- Magic res.
- 90%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 3% Physical 3% Magic 3%
Reference data Compare damage
On Flinch, Tumble or Stun · 6 s later Lv 260
- DEF
- 390
- MDEF
- 780
- Physical res.
- 40%
- Magic res.
- 80%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 3% Physical 3% Magic 3%
Reference data Compare damage
On Flinch, Tumble or Stun · 8 s later Lv 260
- DEF
- 390
- MDEF
- 780
- Physical res.
- 35%
- Magic res.
- 70%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 3% Physical 3% Magic 3%
Reference data Compare damage
On Flinch, Tumble or Stun · 10 s later Lv 260
- DEF
- 390
- MDEF
- 780
- Physical res.
- 30%
- Magic res.
- 60%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 3% Physical 3% Magic 3%
Reference data Compare damage
On Flinch, Tumble or Stun · 12 s later Lv 260
- DEF
- 390
- MDEF
- 780
- Physical res.
- 25%
- Magic res.
- 50%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 3% Physical 3% Magic 3%
Reference data Compare damage
On Flinch, Tumble or Stun · 14 s later Lv 260
- DEF
- 390
- MDEF
- 780
- Physical res.
- 20%
- Magic res.
- 40%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 3% Physical 3% Magic 3%
Reference data Compare damage
Dyed weapons drop on Nightmare and Ultimate, not on Normal.