Gerumi

Reference data Limited-time Story fight

The game gives this fight no EXP or drop table: it is a story, quest or scripted battle.

Difficulty

How the fight changes 13

  1. Start DEF 780 · MDEF 390 38 attacks
  2. After a recovery wait · On Flinch, Tumble or Stun DEF 780 · MDEF 390 38 attacks
  3. 6 s later · On Flinch, Tumble or Stun DEF 780 · MDEF 390 38 attacks
  4. 8 s later · On Flinch, Tumble or Stun DEF 780 · MDEF 390 38 attacks
  5. 10 s later · On Flinch, Tumble or Stun DEF 780 · MDEF 390 38 attacks
  6. 12 s later · On Flinch, Tumble or Stun DEF 780 · MDEF 390 38 attacks
  7. 14 s later · On Flinch, Tumble or Stun DEF 780 · MDEF 390 38 attacks
  8. On Flinch, Tumble or Stun DEF 390 · MDEF 780 38 attacks
  9. On Flinch, Tumble or Stun · 6 s later DEF 390 · MDEF 780 38 attacks
  10. On Flinch, Tumble or Stun · 8 s later DEF 390 · MDEF 780 38 attacks
  11. On Flinch, Tumble or Stun · 10 s later DEF 390 · MDEF 780 38 attacks
  12. On Flinch, Tumble or Stun · 12 s later DEF 390 · MDEF 780 38 attacks
  13. On Flinch, Tumble or Stun · 14 s later DEF 390 · MDEF 780 38 attacks

Before you fight

Start of fight Lv 260

DEF
780
MDEF
390
Physical res.
90%
Magic res.
45%
FLEE
—
Crit res.
—

Proration per hit Normal 3% Physical 3% Magic 3%

Reference data Compare damage

6 s later · On Flinch, Tumble or Stun Lv 260

DEF
780
MDEF
390
Physical res.
80%
Magic res.
40%
FLEE
—
Crit res.
—

Proration per hit Normal 3% Physical 3% Magic 3%

Reference data Compare damage

8 s later · On Flinch, Tumble or Stun Lv 260

DEF
780
MDEF
390
Physical res.
70%
Magic res.
35%
FLEE
—
Crit res.
—

Proration per hit Normal 3% Physical 3% Magic 3%

Reference data Compare damage

10 s later · On Flinch, Tumble or Stun Lv 260

DEF
780
MDEF
390
Physical res.
60%
Magic res.
30%
FLEE
—
Crit res.
—

Proration per hit Normal 3% Physical 3% Magic 3%

Reference data Compare damage

12 s later · On Flinch, Tumble or Stun Lv 260

DEF
780
MDEF
390
Physical res.
50%
Magic res.
25%
FLEE
—
Crit res.
—

Proration per hit Normal 3% Physical 3% Magic 3%

Reference data Compare damage

14 s later · On Flinch, Tumble or Stun Lv 260

DEF
780
MDEF
390
Physical res.
40%
Magic res.
20%
FLEE
—
Crit res.
—

Proration per hit Normal 3% Physical 3% Magic 3%

Reference data Compare damage

On Flinch, Tumble or Stun Lv 260

DEF
390
MDEF
780
Physical res.
45%
Magic res.
90%
FLEE
—
Crit res.
—

Proration per hit Normal 3% Physical 3% Magic 3%

Reference data Compare damage

On Flinch, Tumble or Stun · 6 s later Lv 260

DEF
390
MDEF
780
Physical res.
40%
Magic res.
80%
FLEE
—
Crit res.
—

Proration per hit Normal 3% Physical 3% Magic 3%

Reference data Compare damage

On Flinch, Tumble or Stun · 8 s later Lv 260

DEF
390
MDEF
780
Physical res.
35%
Magic res.
70%
FLEE
—
Crit res.
—

Proration per hit Normal 3% Physical 3% Magic 3%

Reference data Compare damage

On Flinch, Tumble or Stun · 10 s later Lv 260

DEF
390
MDEF
780
Physical res.
30%
Magic res.
60%
FLEE
—
Crit res.
—

Proration per hit Normal 3% Physical 3% Magic 3%

Reference data Compare damage

On Flinch, Tumble or Stun · 12 s later Lv 260

DEF
390
MDEF
780
Physical res.
25%
Magic res.
50%
FLEE
—
Crit res.
—

Proration per hit Normal 3% Physical 3% Magic 3%

Reference data Compare damage

On Flinch, Tumble or Stun · 14 s later Lv 260

DEF
390
MDEF
780
Physical res.
20%
Magic res.
40%
FLEE
—
Crit res.
—

Proration per hit Normal 3% Physical 3% Magic 3%

Reference data Compare damage

Weapon dye · October 2026 A75 Estimate Dye history

Dyed weapons drop on Nightmare and Ultimate, not on Normal.

Also on Alchemia Story Collaboration View map