Amalgam
Difficulty
Drops 8
- Adventurer's GarbArmor
- Twilight Sakura ArrowArrow
- Twilight Sakura DaggerDagger
- AmalgamSpecial crysta
- Corroded YozakuraMaterial
- ArmorNot identified yet
- DaggerBreak: Head ·Not identified yet
- ArrowBreak: Right hand ·Not identified yet
Breakable parts 3
Hits land on the part nearest to you, so where you stand decides what breaks.
- Head 11,100 HP +880 EXP
Drops Dagger
- Right hand 11,100 HP +880 EXP
Drops Arrow
- Left w forearm 11,100 HP +880 EXP
How the fight changes 5
- Start DEF 280 · MDEF 280 72 attacks
- After a damage window · 30 s later DEF 700 · MDEF 70 73 attacks
- After a damage window DEF 140 · MDEF 210 72 attacks
- 30 s later DEF 70 · MDEF 700 72 attacks
- 30 s later DEF 280 · MDEF 280 73 attacks
Before you fight
Start of fight Lv 140
- DEF
- 280
- MDEF
- 280
- Physical res.
- 5%
- Magic res.
- 5%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 15% Physical 15% Magic 15%
Reference data Compare damage
After a damage window · 30 s later Lv 140
- DEF
- 700
- MDEF
- 70
- Physical res.
- 20%
- Magic res.
- 5%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 15% Physical 15% Magic 15%
Reference data Compare damage
After a damage window Lv 140
- DEF
- 140
- MDEF
- 210
- Physical res.
- 5%
- Magic res.
- 5%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 15% Physical 15% Magic 15%
Reference data Compare damage
30 s later Lv 140
- DEF
- 70
- MDEF
- 700
- Physical res.
- 5%
- Magic res.
- 20%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 15% Physical 15% Magic 15%
Reference data Compare damage
Dyed weapons drop on Nightmare, not on Normal.