Olobaid

Reference data Limited-time

One fight with 3 native phases; HP is the whole fight.

Difficulty

Drops 8

Breakable parts 3

Hits land on the part nearest to you, so where you stand decides what breaks.

  • Head 35,160 HP +15,650 EXP Raises defense

    Drops Staff

  • H right shoulder 35,160 HP +15,650 EXP Raises defense

    Drops Bow

  • Weapon 35,160 HP +15,650 EXP Raises defense

    Drops Halberd

How the fight changes 3

  1. Start DEF 1,500 · MDEF 1,500 60 attacks
  2. On apparent death DEF 4,500 · MDEF 4,500 60 attacks
  3. At 75% HP · 30 s later DEF 1,500 · MDEF 1,500 60 attacks

Before you fight

Start of fight Lv 250

DEF
1,500
MDEF
1,500
Physical res.
40%
Magic res.
40%
FLEE
—
Crit res.
—

Proration per hit Normal 25% Physical 25% Magic 25%

Reference data Compare damage

On apparent death Lv 250

DEF
4,500
MDEF
4,500
Physical res.
60%
Magic res.
60%
FLEE
—
Crit res.
—

Proration per hit Normal 25% Physical 25% Magic 25%

Reference data Compare damage

Weapon dye · October 2026 Not linked to a dye record yet Dye history