Olobaid

Reference data Limited-time

One fight with 3 native phases; HP is the whole fight.

Difficulty

Drops 7

Breakable parts 3

Hits land on the part nearest to you, so where you stand decides what breaks.

  • Head 50,500 HP +32,770 EXP Raises defense

    Drops Staff

  • H right shoulder 50,500 HP +32,770 EXP Raises defense

    Drops Bow

  • Weapon 50,500 HP +32,770 EXP Raises defense

    Drops Halberd

How the fight changes 3

  1. Start DEF 2,400 · MDEF 2,400 60 attacks
  2. On apparent death DEF 7,200 · MDEF 7,200 60 attacks
  3. At 75% HP · 30 s later DEF 2,400 · MDEF 2,400 60 attacks

Before you fight

Start of fight Lv 300

DEF
2,400
MDEF
2,400
Physical res.
48%
Magic res.
48%
FLEE
—
Crit res.
—

Proration per hit Normal 25% Physical 25% Magic 25%

Reference data Compare damage

On apparent death Lv 300

DEF
7,200
MDEF
7,200
Physical res.
72%
Magic res.
72%
FLEE
—
Crit res.
—

Proration per hit Normal 25% Physical 25% Magic 25%

Reference data Compare damage

Weapon dye · October 2026 Not linked to a dye record yet Dye history