Olobaid

Reference data Limited-time

One fight with 5 native phases; HP is the whole fight.

Difficulty

Drops 6

Breakable parts 3

Hits land on the part nearest to you, so where you stand decides what breaks.

  • Head 59,200 HP +43,700 EXP Raises defense

    Drops [Book of Necromancer]

  • H right shoulder 59,200 HP +43,700 EXP Raises defense

    Drops Additional

  • Weapon 59,200 HP +43,700 EXP Raises defense

    Drops Additional

How the fight changes 5

  1. Start DEF 3,250 · MDEF 3,250 63 attacks
  2. On apparent death DEF 9,750 · MDEF 9,750 63 attacks
  3. At 75% HP · 30 s later DEF 3,250 · MDEF 3,250 63 attacks
  4. On apparent death DEF 9,750 · MDEF 9,750 63 attacks
  5. At 75% HP · 30 s later DEF 3,250 · MDEF 3,250 63 attacks

Before you fight

Start of fight Lv 325

DEF
3,250
MDEF
3,250
Physical res.
52%
Magic res.
52%
FLEE
—
Crit res.
—

Proration per hit Normal 25% Physical 25% Magic 25%

Reference data Compare damage

On apparent death · On apparent death Lv 325

DEF
9,750
MDEF
9,750
Physical res.
78%
Magic res.
78%
FLEE
—
Crit res.
—

Proration per hit Normal 25% Physical 25% Magic 25%

Reference data Compare damage

Weapon dye · October 2026 Not linked to a dye record yet Dye history