Hero Potum
Difficulty
Drops 6
How the fight changes 21
- Start DEF 560 · MDEF 640 64 attacks
- 10 or 15 s later DEF 560 · MDEF 640 63 attacks
- After a damage window · 30 s later DEF 560 · MDEF 640 63 attacks
- After 1 summoned enemy falls · 15 s later DEF 560 · MDEF 640 63 attacks
- At 75% HP · 10 or 15 s later DEF 560 · MDEF 640 63 attacks
- 30 s later DEF 560 · MDEF 640 63 attacks
- At 75% HP · After 1 summoned enemy falls · 15 s later DEF 560 · MDEF 640 63 attacks
- At 50% HP · 10 or 15 s later DEF 560 · MDEF 640 64 attacks
- 30 s later DEF 560 · MDEF 640 64 attacks
- At 50% HP · After 1 summoned enemy falls · 15 s later DEF 560 · MDEF 640 64 attacks
- At 25% HP · 10 or 15 s later DEF 560 · MDEF 640 64 attacks
- 30 s later DEF 560 · MDEF 640 64 attacks
- At 25% HP · After 1 summoned enemy falls · 15 s later DEF 560 · MDEF 640 64 attacks
- On Fear DEF 560 · MDEF 640 64 attacks
- On Fear · After 1 summoned enemy falls DEF 560 · MDEF 640 64 attacks
- On Fear · At 75% HP DEF 560 · MDEF 640 64 attacks
- On Fear · After 1 summoned enemy falls DEF 560 · MDEF 640 64 attacks
- On Fear · At 50% HP DEF 560 · MDEF 640 64 attacks
- On Fear · After 1 summoned enemy falls DEF 560 · MDEF 640 64 attacks
- On Fear · At 25% HP DEF 560 · MDEF 640 64 attacks
- On Fear · After 1 summoned enemy falls DEF 560 · MDEF 640 64 attacks
Before you fight
Whole fight Lv 160
- DEF
- 560
- MDEF
- 640
- Physical res.
- 6%
- Magic res.
- 6%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 40% Physical 20% Magic 20%
Reference data Compare damage
Dyed weapons drop on Nightmare and Nightmare and Nightmare and Nightmare and Nightmare and Ultimate and Ultimate and Ultimate and Ultimate and Ultimate, not on Normal.