Hero Potum

Reference data Limited-time

Difficulty

Drops 6

How the fight changes 21

  1. Start DEF 560 · MDEF 640 64 attacks
  2. 10 or 15 s later DEF 560 · MDEF 640 63 attacks
  3. After a damage window · 30 s later DEF 560 · MDEF 640 63 attacks
  4. After 1 summoned enemy falls · 15 s later DEF 560 · MDEF 640 63 attacks
  5. At 75% HP · 10 or 15 s later DEF 560 · MDEF 640 63 attacks
  6. 30 s later DEF 560 · MDEF 640 63 attacks
  7. At 75% HP · After 1 summoned enemy falls · 15 s later DEF 560 · MDEF 640 63 attacks
  8. At 50% HP · 10 or 15 s later DEF 560 · MDEF 640 64 attacks
  9. 30 s later DEF 560 · MDEF 640 64 attacks
  10. At 50% HP · After 1 summoned enemy falls · 15 s later DEF 560 · MDEF 640 64 attacks
  11. At 25% HP · 10 or 15 s later DEF 560 · MDEF 640 64 attacks
  12. 30 s later DEF 560 · MDEF 640 64 attacks
  13. At 25% HP · After 1 summoned enemy falls · 15 s later DEF 560 · MDEF 640 64 attacks
  14. On Fear DEF 560 · MDEF 640 64 attacks
  15. On Fear · After 1 summoned enemy falls DEF 560 · MDEF 640 64 attacks
  16. On Fear · At 75% HP DEF 560 · MDEF 640 64 attacks
  17. On Fear · After 1 summoned enemy falls DEF 560 · MDEF 640 64 attacks
  18. On Fear · At 50% HP DEF 560 · MDEF 640 64 attacks
  19. On Fear · After 1 summoned enemy falls DEF 560 · MDEF 640 64 attacks
  20. On Fear · At 25% HP DEF 560 · MDEF 640 64 attacks
  21. On Fear · After 1 summoned enemy falls DEF 560 · MDEF 640 64 attacks

Before you fight

Whole fight Lv 160

DEF
560
MDEF
640
Physical res.
6%
Magic res.
6%
FLEE
—
Crit res.
—

Proration per hit Normal 40% Physical 20% Magic 20%

Reference data Compare damage

Weapon dye · October 2026 B26 Estimate Dye history

Dyed weapons drop on Nightmare and Nightmare and Nightmare and Nightmare and Nightmare and Ultimate and Ultimate and Ultimate and Ultimate and Ultimate, not on Normal.

Also on Archfiend's Throne View map