Hero Potum

Reference data Limited-time

Difficulty

Drops 7

How the fight changes 8

  1. Start DEF 1,100 · MDEF 1,100 111 attacks
  2. After it keeps a target · 20 s later DEF 1,100 · MDEF 1,100 111 attacks
  3. 20 s later DEF 1,100 · MDEF 1,100 111 attacks
  4. 20 s later DEF 1,100 · MDEF 1,100 111 attacks
  5. 20 s later DEF 1,100 · MDEF 1,100 111 attacks
  6. 20 s later DEF 1,100 · MDEF 1,100 111 attacks
  7. After 3 summoned enemies fall DEF 1,100 · MDEF 1,100 111 attacks
  8. After 3 summoned enemies fall DEF 1,650 · MDEF 1,650 111 attacks

Before you fight

Start of fight Lv 220

DEF
1,100
MDEF
1,100
Physical res.
20%
Magic res.
20%
FLEE
—
Crit res.
—

Proration per hit Normal 3% Physical 5% Magic 5%

Reference data Compare damage

After 3 summoned enemies fall Lv 220

DEF
1,100
MDEF
1,100
Physical res.
40%
Magic res.
40%
FLEE
—
Crit res.
—

Proration per hit Normal 3% Physical 5% Magic 5%

Reference data Compare damage

After 3 summoned enemies fall Lv 220

DEF
1,650
MDEF
1,650
Physical res.
40%
Magic res.
40%
FLEE
—
Crit res.
—

Proration per hit Normal 3% Physical 5% Magic 5%

Reference data Compare damage

Weapon dye · October 2026 B26 Estimate Dye history

Dyed weapons drop on Nightmare and Nightmare and Nightmare and Nightmare and Nightmare and Ultimate and Ultimate and Ultimate and Ultimate and Ultimate, not on Normal.

Also on Archfiend's Throne View map