Crysmort
Difficulty
Drops 7
Breakable parts 3
Hits land on the part nearest to you, so where you stand decides what breaks.
- Head 18,000 HP +5,000 EXP
- Tail 18,000 HP +5,000 EXP
Drops Light Blue Wicker Box
- Right hand 18,000 HP +5,000 EXP
Drops Orichalcum Ore
How the fight changes 6
- Start DEF 180 · MDEF 180 37 attacks
- 15 s later · On Flinch, Tumble or Stun DEF 180 · MDEF 180 37 attacks
- 5 s later DEF 180 · MDEF 180 37 attacks
- After it keeps a target · 15 s later · On Flinch, Tumble or Stun DEF 180 · MDEF 180 37 attacks
- 5 s later DEF 180 · MDEF 180 37 attacks
- On Ignition DEF 180 · MDEF 180 37 attacks
Before you fight
Start of fight Lv 180
- DEF
- 180
- MDEF
- 180
- Physical res.
- 70%
- Magic res.
- 0%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 10% Physical 10% Magic 10%
Reference data Compare damage
5 s later · After it keeps a target · 15 s later · On Flinch, Tumble or Stun Lv 180
- DEF
- 180
- MDEF
- 180
- Physical res.
- 0%
- Magic res.
- 70%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 10% Physical 10% Magic 10%
Reference data Compare damage
5 s later · On Ignition Lv 180
- DEF
- 180
- MDEF
- 180
- Physical res.
- 0%
- Magic res.
- 0%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 10% Physical 10% Magic 10%
Reference data Compare damage
Dyed weapons drop on Nightmare, not on Normal.