Crysmort

Reference data Limited-time

Difficulty

Drops 7

Breakable parts 3

Hits land on the part nearest to you, so where you stand decides what breaks.

How the fight changes 6

  1. Start DEF 180 · MDEF 180 37 attacks
  2. 15 s later · On Flinch, Tumble or Stun DEF 180 · MDEF 180 37 attacks
  3. 5 s later DEF 180 · MDEF 180 37 attacks
  4. After it keeps a target · 15 s later · On Flinch, Tumble or Stun DEF 180 · MDEF 180 37 attacks
  5. 5 s later DEF 180 · MDEF 180 37 attacks
  6. On Ignition DEF 180 · MDEF 180 37 attacks

Before you fight

Start of fight Lv 180

DEF
180
MDEF
180
Physical res.
70%
Magic res.
0%
FLEE
—
Crit res.
—

Proration per hit Normal 10% Physical 10% Magic 10%

Reference data Compare damage

5 s later · After it keeps a target · 15 s later · On Flinch, Tumble or Stun Lv 180

DEF
180
MDEF
180
Physical res.
0%
Magic res.
70%
FLEE
—
Crit res.
—

Proration per hit Normal 10% Physical 10% Magic 10%

Reference data Compare damage

5 s later · On Ignition Lv 180

DEF
180
MDEF
180
Physical res.
0%
Magic res.
0%
FLEE
—
Crit res.
—

Proration per hit Normal 10% Physical 10% Magic 10%

Reference data Compare damage

Weapon dye · October 2026 A79 Estimate Dye history

Dyed weapons drop on Nightmare, not on Normal.

Also on Celesa's Tree Garden View map