Crysmort

Reference data Limited-time

Difficulty

Drops 9

Breakable parts 3

Hits land on the part nearest to you, so where you stand decides what breaks.

How the fight changes 6

  1. Start DEF 440 · MDEF 440 41 attacks
  2. 15 s later · On Flinch, Tumble, Stun or Ignition DEF 440 · MDEF 440 41 attacks
  3. On Flinch, Tumble, Stun or Ignition · 5 s later DEF 440 · MDEF 440 41 attacks
  4. After it keeps a target · 15 s later · On Flinch, Tumble, Stun or Ignition DEF 440 · MDEF 440 41 attacks
  5. On Flinch, Tumble, Stun or Ignition · 5 s later DEF 440 · MDEF 440 41 attacks
  6. 15 s later · On Flinch, Tumble, Stun or Ignition DEF 440 · MDEF 440 41 attacks

Before you fight

Start of fight Lv 240

DEF
440
MDEF
440
Physical res.
95%
Magic res.
95%
FLEE
—
Crit res.
—

Proration per hit Normal 1% Physical 1% Magic 1%

Reference data Compare damage

On Flinch, Tumble, Stun or Ignition · 5 s later · After it keeps a target · 15 s later · On Flinch, Tumble, Stun or Ignition Lv 240

DEF
440
MDEF
440
Physical res.
95%
Magic res.
0%
FLEE
—
Crit res.
—

Proration per hit Normal 1% Physical 1% Magic 1%

Reference data Compare damage

On Flinch, Tumble, Stun or Ignition · 5 s later · 15 s later · On Flinch, Tumble, Stun or Ignition Lv 240

DEF
440
MDEF
440
Physical res.
0%
Magic res.
95%
FLEE
—
Crit res.
—

Proration per hit Normal 1% Physical 1% Magic 1%

Reference data Compare damage

Weapon dye · October 2026 A79 Estimate Dye history

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