Crysmort

Reference data Limited-time

Difficulty

Drops 9

Breakable parts 3

Hits land on the part nearest to you, so where you stand decides what breaks.

How the fight changes 6

  1. Start DEF 220 · MDEF 220 37 attacks
  2. 15 s later · On Flinch, Tumble or Stun DEF 220 · MDEF 220 37 attacks
  3. 5 s later DEF 220 · MDEF 220 37 attacks
  4. After it keeps a target · 15 s later · On Flinch, Tumble or Stun DEF 220 · MDEF 220 37 attacks
  5. 5 s later DEF 220 · MDEF 220 37 attacks
  6. On Ignition DEF 220 · MDEF 220 37 attacks

Before you fight

Start of fight Lv 220

DEF
220
MDEF
220
Physical res.
90%
Magic res.
0%
FLEE
—
Crit res.
—

Proration per hit Normal 5% Physical 5% Magic 5%

Reference data Compare damage

5 s later · After it keeps a target · 15 s later · On Flinch, Tumble or Stun Lv 220

DEF
220
MDEF
220
Physical res.
0%
Magic res.
90%
FLEE
—
Crit res.
—

Proration per hit Normal 5% Physical 5% Magic 5%

Reference data Compare damage

5 s later · On Ignition Lv 220

DEF
220
MDEF
220
Physical res.
0%
Magic res.
0%
FLEE
—
Crit res.
—

Proration per hit Normal 5% Physical 5% Magic 5%

Reference data Compare damage

Weapon dye · October 2026 A79 Estimate Dye history

Dyed weapons drop on Nightmare, not on Hard.

Also on Celesa's Tree Garden View map