Tyrant Machina
Difficulty
Drops 9
Breakable parts 3
Hits land on the part nearest to you, so where you stand decides what breaks.
- Left hand 4,230 HP +211 EXP
Drops Additional
- Weapon 4,230 HP +211 EXP
Drops Additional
- Head 4,230 HP +211 EXP
Drops Broken Gas Mask,Additional
How the fight changes 4
- Start DEF 6 · MDEF 6 43 attacks
- On Tumble or Stun · 5 s later DEF 38 · MDEF 38 43 attacks
- At 25% HP DEF 24 · MDEF 24 43 attacks
- On Flinch DEF 38 · MDEF 38 43 attacks
Before you fight
Start of fight Lv 111
- DEF
- 6
- MDEF
- 6
- Physical res.
- 4%
- Magic res.
- 4%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 100% Physical 10% Magic 10%
Reference data Compare damage
On Tumble or Stun · 5 s later Lv 111
- DEF
- 38
- MDEF
- 38
- Physical res.
- 25%
- Magic res.
- 25%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 100% Physical 100% Magic 100%
Reference data Compare damage
At 25% HP Lv 111
- DEF
- 24
- MDEF
- 24
- Physical res.
- 10%
- Magic res.
- 10%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 1% Physical 1% Magic 1%
Reference data Compare damage
On Flinch Lv 111
- DEF
- 38
- MDEF
- 38
- Physical res.
- 150%
- Magic res.
- 150%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 100% Physical 100% Magic 100%
Reference data Compare damage
Dyed weapons drop on Nightmare and Ultimate, not on Easy.