Tyrant Machina

Reference data

Difficulty

Drops 9

Breakable parts 3

Hits land on the part nearest to you, so where you stand decides what breaks.

  • Left hand 4,230 HP +211 EXP

    Drops Additional

  • Weapon 4,230 HP +211 EXP

    Drops Additional

  • Head 4,230 HP +211 EXP

    Drops Broken Gas Mask,Additional

How the fight changes 4

  1. Start DEF 6 · MDEF 6 43 attacks
  2. On Tumble or Stun · 5 s later DEF 38 · MDEF 38 43 attacks
  3. At 25% HP DEF 24 · MDEF 24 43 attacks
  4. On Flinch DEF 38 · MDEF 38 43 attacks

Before you fight

Start of fight Lv 111

DEF
6
MDEF
6
Physical res.
4%
Magic res.
4%
FLEE
—
Crit res.
—

Proration per hit Normal 100% Physical 10% Magic 10%

Reference data Compare damage

On Tumble or Stun · 5 s later Lv 111

DEF
38
MDEF
38
Physical res.
25%
Magic res.
25%
FLEE
—
Crit res.
—

Proration per hit Normal 100% Physical 100% Magic 100%

Reference data Compare damage

At 25% HP Lv 111

DEF
24
MDEF
24
Physical res.
10%
Magic res.
10%
FLEE
—
Crit res.
—

Proration per hit Normal 1% Physical 1% Magic 1%

Reference data Compare damage

On Flinch Lv 111

DEF
38
MDEF
38
Physical res.
150%
Magic res.
150%
FLEE
—
Crit res.
—

Proration per hit Normal 100% Physical 100% Magic 100%

Reference data Compare damage

Weapon dye · October 2026 A12 Estimate Dye history

Dyed weapons drop on Nightmare and Ultimate, not on Easy.