Tyrant Machina

Reference data

Difficulty

Drops 9

Breakable parts 3

Hits land on the part nearest to you, so where you stand decides what breaks.

  • Left hand 423,000 HP +2,110 EXP

    Drops Additional

  • Weapon 423,000 HP +2,110 EXP

    Drops Additional

  • Head 423,000 HP +2,110 EXP

    Drops Broken Gas Mask,Additional

How the fight changes 4

  1. Start DEF 366 · MDEF 366 43 attacks
  2. On Tumble or Stun · 5 s later DEF 2,322 · MDEF 2,322 43 attacks
  3. At 25% HP DEF 1,452 · MDEF 1,452 43 attacks
  4. On Flinch DEF 2,322 · MDEF 2,322 43 attacks

Before you fight

Start of fight Lv 161

DEF
366
MDEF
366
Physical res.
4%
Magic res.
4%
FLEE
—
Crit res.
—

Proration per hit Normal 100% Physical 10% Magic 10%

Reference data Compare damage

On Tumble or Stun · 5 s later Lv 161

DEF
2,322
MDEF
2,322
Physical res.
25%
Magic res.
25%
FLEE
—
Crit res.
—

Proration per hit Normal 100% Physical 100% Magic 100%

Reference data Compare damage

At 25% HP Lv 161

DEF
1,452
MDEF
1,452
Physical res.
10%
Magic res.
10%
FLEE
—
Crit res.
—

Proration per hit Normal 1% Physical 1% Magic 1%

Reference data Compare damage

On Flinch Lv 161

DEF
2,322
MDEF
2,322
Physical res.
150%
Magic res.
150%
FLEE
—
Crit res.
—

Proration per hit Normal 100% Physical 100% Magic 100%

Reference data Compare damage

Weapon dye · October 2026 A12 Estimate Dye history