Tyrant Machina
Difficulty
Drops 9
Breakable parts 3
Hits land on the part nearest to you, so where you stand decides what breaks.
- Left hand 84,600 HP +2,110 EXP
Drops Additional
- Weapon 84,600 HP +2,110 EXP
Drops Additional
- Head 84,600 HP +2,110 EXP
Drops Broken Gas Mask,Additional
How the fight changes 4
- Start DEF 122 · MDEF 122 43 attacks
- On Tumble or Stun · 5 s later DEF 774 · MDEF 774 43 attacks
- At 25% HP DEF 484 · MDEF 484 43 attacks
- On Flinch DEF 774 · MDEF 774 43 attacks
Before you fight
Start of fight Lv 131
- DEF
- 122
- MDEF
- 122
- Physical res.
- 4%
- Magic res.
- 4%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 100% Physical 10% Magic 10%
Reference data Compare damage
On Tumble or Stun · 5 s later Lv 131
- DEF
- 774
- MDEF
- 774
- Physical res.
- 25%
- Magic res.
- 25%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 100% Physical 100% Magic 100%
Reference data Compare damage
At 25% HP Lv 131
- DEF
- 484
- MDEF
- 484
- Physical res.
- 10%
- Magic res.
- 10%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 1% Physical 1% Magic 1%
Reference data Compare damage
On Flinch Lv 131
- DEF
- 774
- MDEF
- 774
- Physical res.
- 150%
- Magic res.
- 150%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 100% Physical 100% Magic 100%
Reference data Compare damage
Dyed weapons drop on Nightmare and Ultimate, not on Hard.