Tyrant Machina

Reference data

Difficulty

Drops 9

Breakable parts 3

Hits land on the part nearest to you, so where you stand decides what breaks.

  • Left hand 211,500 HP +2,110 EXP

    Drops Additional

  • Weapon 211,500 HP +2,110 EXP

    Drops Additional

  • Head 211,500 HP +2,110 EXP

    Drops Broken Gas Mask,Additional

How the fight changes 4

  1. Start DEF 244 · MDEF 244 43 attacks
  2. On Tumble or Stun · 5 s later DEF 1,548 · MDEF 1,548 43 attacks
  3. At 25% HP DEF 968 · MDEF 968 43 attacks
  4. On Flinch DEF 1,548 · MDEF 1,548 43 attacks

Before you fight

Start of fight Lv 141

DEF
244
MDEF
244
Physical res.
4%
Magic res.
4%
FLEE
—
Crit res.
—

Proration per hit Normal 100% Physical 10% Magic 10%

Reference data Compare damage

On Tumble or Stun · 5 s later Lv 141

DEF
1,548
MDEF
1,548
Physical res.
25%
Magic res.
25%
FLEE
—
Crit res.
—

Proration per hit Normal 100% Physical 100% Magic 100%

Reference data Compare damage

At 25% HP Lv 141

DEF
968
MDEF
968
Physical res.
10%
Magic res.
10%
FLEE
—
Crit res.
—

Proration per hit Normal 1% Physical 1% Magic 1%

Reference data Compare damage

On Flinch Lv 141

DEF
1,548
MDEF
1,548
Physical res.
150%
Magic res.
150%
FLEE
—
Crit res.
—

Proration per hit Normal 100% Physical 100% Magic 100%

Reference data Compare damage

Weapon dye · October 2026 A12 Estimate Dye history