Titeres
Difficulty
Drops 8
Breakable parts 3
Hits land on the part nearest to you, so where you stand decides what breaks.
- Right forearm 30,000 HP +8,250 EXP
Drops Refinement Powder
- Weapon 30,000 HP +8,250 EXP
Drops Orichalcum
- Mantle 30,000 HP +8,250 EXP
Drops Armor
How the fight changes 7
- Start DEF 640 · MDEF 960 29 attacks
- After 4 summoned enemies fall DEF 640 · MDEF 960 29 attacks
- On apparent death · 90 s later DEF 640 · MDEF 960 29 attacks
- After 1 summoned enemy falls DEF 480 · MDEF 720 29 attacks
- After 1 summoned enemy falls DEF 320 · MDEF 480 29 attacks
- After 1 summoned enemy falls DEF 160 · MDEF 240 29 attacks
- After 1 summoned enemy falls DEF 0 · MDEF 0 29 attacks
Before you fight
Start of fight Lv 170
- DEF
- 640
- MDEF
- 960
- Physical res.
- 6%
- Magic res.
- 6%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 100% Physical 1% Magic 1%
Reference data Compare damage
On apparent death · 90 s later Lv 170
- DEF
- 640
- MDEF
- 960
- Physical res.
- 96%
- Magic res.
- 96%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 100% Physical 1% Magic 1%
Reference data Compare damage
After 1 summoned enemy falls Lv 170
- DEF
- 480
- MDEF
- 720
- Physical res.
- 66%
- Magic res.
- 66%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 100% Physical 1% Magic 1%
Reference data Compare damage
After 1 summoned enemy falls Lv 170
- DEF
- 320
- MDEF
- 480
- Physical res.
- 36%
- Magic res.
- 36%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 100% Physical 1% Magic 1%
Reference data Compare damage
After 1 summoned enemy falls Lv 170
- DEF
- 160
- MDEF
- 240
- Physical res.
- 6%
- Magic res.
- 6%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 100% Physical 1% Magic 1%
Reference data Compare damage
After 1 summoned enemy falls Lv 170
- DEF
- 0
- MDEF
- 0
- Physical res.
- -84%
- Magic res.
- -84%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 100% Physical 1% Magic 1%
Reference data Compare damage
Dyed weapons drop on Nightmare and Ultimate, not on Hard.