Titeres
Difficulty
Drops 8
Breakable parts 3
Hits land on the part nearest to you, so where you stand decides what breaks.
- Right forearm 150,000 HP +8,250 EXP
Drops Refinement Powder
- Weapon 150,000 HP +8,250 EXP
Drops Orichalcum
- Mantle 150,000 HP +8,250 EXP
Drops Armor
How the fight changes 7
- Start DEF 1,920 · MDEF 2,880 29 attacks
- After 4 summoned enemies fall DEF 1,920 · MDEF 2,880 29 attacks
- On apparent death · 90 s later DEF 1,920 · MDEF 2,880 29 attacks
- After 1 summoned enemy falls DEF 1,440 · MDEF 2,160 29 attacks
- After 1 summoned enemy falls DEF 960 · MDEF 1,440 29 attacks
- After 1 summoned enemy falls DEF 480 · MDEF 720 29 attacks
- After 1 summoned enemy falls DEF 0 · MDEF 0 29 attacks
Before you fight
Start of fight Lv 200
- DEF
- 1,920
- MDEF
- 2,880
- Physical res.
- 6%
- Magic res.
- 6%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 100% Physical 1% Magic 1%
Reference data Compare damage
On apparent death · 90 s later Lv 200
- DEF
- 1,920
- MDEF
- 2,880
- Physical res.
- 96%
- Magic res.
- 96%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 100% Physical 1% Magic 1%
Reference data Compare damage
After 1 summoned enemy falls Lv 200
- DEF
- 1,440
- MDEF
- 2,160
- Physical res.
- 66%
- Magic res.
- 66%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 100% Physical 1% Magic 1%
Reference data Compare damage
After 1 summoned enemy falls Lv 200
- DEF
- 960
- MDEF
- 1,440
- Physical res.
- 36%
- Magic res.
- 36%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 100% Physical 1% Magic 1%
Reference data Compare damage
After 1 summoned enemy falls Lv 200
- DEF
- 480
- MDEF
- 720
- Physical res.
- 6%
- Magic res.
- 6%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 100% Physical 1% Magic 1%
Reference data Compare damage
After 1 summoned enemy falls Lv 200
- DEF
- 0
- MDEF
- 0
- Physical res.
- -84%
- Magic res.
- -84%
- FLEE
- —
- Crit res.
- —
Proration per hit Normal 100% Physical 1% Magic 1%
Reference data Compare damage