Gespenst

Reference data Limited-time

Difficulty

Drops 3

How the fight changes 12

  1. Start DEF 300 · MDEF 200 23 attacks
  2. On apparent death DEF 300 · MDEF 200 28 attacks
  3. 10 or 60 s later · On apparent death DEF 300 · MDEF 400 28 attacks
  4. 60 s later DEF 300 · MDEF 400 28 attacks
  5. On apparent death DEF 300 · MDEF 400 27 attacks
  6. 10 or 60 s later · On apparent death DEF 300 · MDEF 400 27 attacks
  7. 60 s later DEF 300 · MDEF 400 27 attacks
  8. On apparent death DEF 300 · MDEF 400 42 attacks
  9. 10 s later · On apparent death DEF 300 · MDEF 400 42 attacks
  10. On apparent death DEF 300 · MDEF 400 48 attacks
  11. 10 s later · On apparent death DEF 300 · MDEF 400 48 attacks
  12. At 50% HP · On apparent death DEF 300 · MDEF 400 56 attacks

Before you fight

Start of fight Lv 175

DEF
300
MDEF
200
Physical res.
90%
Magic res.
-50%
FLEE
—
Crit res.
—

Proration per hit Normal 20% Physical 1% Magic 15%

Reference data Compare damage

On apparent death Lv 175

DEF
300
MDEF
200
Physical res.
100%
Magic res.
100%
FLEE
—
Crit res.
—

Proration per hit Normal 20% Physical 1% Magic 15%

Reference data Compare damage

10 or 60 s later · On apparent death · 60 s later Lv 175

DEF
300
MDEF
400
Physical res.
-50%
Magic res.
90%
FLEE
—
Crit res.
—

Proration per hit Normal 20% Physical 1% Magic 15%

Reference data Compare damage

On apparent death · On apparent death · On apparent death Lv 175

DEF
300
MDEF
400
Physical res.
100%
Magic res.
100%
FLEE
—
Crit res.
—

Proration per hit Normal 20% Physical 1% Magic 15%

Reference data Compare damage

10 or 60 s later · On apparent death · 60 s later · 10 s later · On apparent death · 10 s later · On apparent death · At 50% HP · On apparent death Lv 175

DEF
300
MDEF
400
Physical res.
0%
Magic res.
0%
FLEE
—
Crit res.
—

Proration per hit Normal 20% Physical 1% Magic 15%

Reference data Compare damage

Weapon dye · October 2026 Not linked to a dye record yet Dye history

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